Render Farm Heaters, Data Providers, Pivoting, And Whirly Ball

October 10, 2016 - By 

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In this episode, we talk about wasted Render farms, and better data plans. We talk about how to keep learning and pivot to making things that work, and we talk about why Whirlyball is way better than Paint Ball.

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Show Notes
Pixel Plow
Google Fi
AskGSG Season Two Recap
Ask GSG Twitch
Creativity INC

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  • How come Octane Render doesn’t render the whole scenes in Cinema 4d, having problems with objects and materials not rendering in previous scenes created in Cinema 4d.

  • As a motion graphic designer who works for a mattress retailer (brick and mortar type not digital) I can completely agree with both the mattress views. The list of digital competition is growing so only time will tell with the mattress only retail stores.

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