Posted On: Software ArnoldGreyscalegorilla
In this video, Chad Ashley demonstrates better ways to light metallic surfaces with HDRIs and Arnold. Whether you’re creating product visualizations or a cinematic chrome logo, Chad walks you through his approach to help make your reflective surfaces shine.
What You’ll Learn:
- Better ways to light metallic surfaces with HDRIs and Arnold
Creating realistic condensation for beverage renders comes up in just about every motion designers career. This seemingly simple effect is one that people often ask me about. How do you make the condensation look real and beautiful, but not over think it?
Lucky for us in Cinema 4D R18 they released a new effector called the Push Apart Effector. With this new effector and some smart lighting and shading, we are going to make some killer Tallboys!
What will I Learn?
- In the first of following three videos, you will learn how to set up your condensation using standard Mograph tools in R18.
- In the second tutorial, you will learn how to light and shade our Tallboy using Cinema 4D’s Physical Renderer.
- In the last tutorial, you will learn how to achieve the same look using Solid Angle’s Arnold renderer for Cinema 4D.
What do I need?
- Cinema 4D R18 Broadcast or Studio
- Your own HDRI Maps for lighting or HDRI Studio Rig for Physical
- Your own HDRI Maps for lighting or HDRI Link
- Solid Angle’s Arnold Renderer (for part three only)
- A Can model (either from the content browser or you can find a free one here)
Part One: Realistic Condensation Setup with Mograph
Part Two: Lighting and Shading Condensation in Physical
Part Three: Lighting and Shading Condensation in Arnold for Cinema 4D.
Tallboy Label Designs by OTHER STUDIO
Learn useful variance techniques using Arnold for Cinema 4D in this Cinema 4D Tutorial.
About This Video:
In this video, Chad Ashley from Greyscalegorilla.com demonstrates several variance techniques using the Arnold Renderer for Cinema 4D. Variance is the key to realism. In nature, there is no such thing as perfect duplicates. In fact, you want to add as much variance across your scene as possible. At the same time, you don’t want hundreds of unique copies of your shaders/materials. This is exactly why so many renderers have these sorts of variance features. You want one shader that can drive many objects in a scene and still have varying attributes.
Don’t have Arnold? Check out the demo linked below!
Download the Arnold for Cinema 4D Demo here:
Get the Alshaders here:
Get the leaf model from Turbosquid here:
Want to see Nick and Chris look at Arnold for the first time? I did too.
This video needs a bit of a back story. About a week ago Nick and Chris reached out to me and wanted a quick run-through of what Solid Angle’s Arnold renderer was all about. I was going to do a quick vid chat and run them through the basics, then we thought, LETS RECORD AND SHARE IT!
So this video is literally us recording Nick and Chris getting their very first introduction to the Arnold renderer. Let me preface this with the obligatory , “I do not work for Solid Angle, nor am I an expert by any means” statement. I simply enjoy the product as I also enjoy Octane, Physical, etc etc.
As always, if I make any misstatements or you have an easier method for anything covered, please let me know in the comments below. I LOVE getting helpful comments!
Also, before any conclusions get jumped to, know that we here at GSG believe in exploring and learning many different renderers. We believe it is our JOB to bring you the most relevant tools and training. We hope you enjoy this candid introduction to Arnold.
Get a free trial of Arnold here.
We’ve also included the scene file that was used in the video (minus the Buddah model).