Posted On: Software PhotoshopGreyscalegorilla
Rigging with Dynamic Objects
Hello everybody. Today we are going to build a wacky waving inflatable tube man! This tutorial continues from the theme of my recent Siggraph presentation about creating various dynamic ropes. I’ve become fascinated with the idea of rigging characters via dynamic objects and connectors. This tutorial fully explores that idea! We will be creating a fully dynamic character that will animate forever.
What we will be doing in this tutorial
- Build a dynamic chain of cylinders and connectors
- Use wind, turbulence, and friction to animate the rig
- Automate the animation with Signal
- Create and bind a mesh to the rig
- Create and apply a face
- Use hair to add dynamic tassles
Tutorial Part I
Tutorial Part II
Where will you put your wacky waving inflatable tube man? Post yours in the comments!
In this tutorial, I’m going to cover the best GIF optimization techniques in Photoshop to help make your Cinema 4D renders look super nice with the lowest file sizes possible so you can easily post them in GIF form anywhere on the interwebs! GIFs are all the rage these days and its important to learn how you can make them look as good as possible no matter what type of image you’re dealing with! Oh, and GIF is pronounced GUH-IF. Get outta here with your jifs! 😉
In this tutorial you’ll:
• Tackle 4 unique animation scenarios utilizing different optimization
techniques for each one
• Learn all about color reduction algorithms, Diffusion options, and Web Snap
• Optimize each scene balancing low file size with best image quality
• Pronounce GIF the right way
If you have any questions, be sure to post it in the comments section and if you create any fun GIFs, I’d love to see them! Thanks for watching!
Be sure to follow me on Dribbble to see more of my Cinema 4D animated GIF renders!
In this 2 part tutorial, I’m going to show you how you can create a retro 80’s style animated GIF using Cinema 4D (or Cinema 4D Lite), After Effects, and Photoshop. We’ll start by first building our
scene inside of C4D and creating all our retro elements. Then, we’ll light and texture our scene and keep within a retro color palette.In Part 2 of this tutorial, we’ll bring our rendered animation into After Effects and apply effects to turn our crisp rendered 3D and transform it to make it look like a faded VHS tape. Finally, we’ll render our animation from AE, bring it into Photoshop and I’ll cover how you can turn your animation into an animated GIF.
If you have any questions, post them in the comments! Be sure to post any examples of you using this technique in your projects as well! Thanks for watching!
Part 1: How to Create a Retro Style Animated GIF in Cinema 4D
Part 2: How to Create a Retro Style Animated GIF in After Effects and Photoshop
We are back from NAB and a little worse for the wear. You can hear in this video that my voice has yet to recover. It was a blast! I met so many amazing artists and saw some incredible C4D demos! To stay on track with our tutorials, I quickly got this one done and I hope there is something in here for everyone. After all, who doesn’t love Candy Blobs that loop!?
In this Tutorial you will:
Create a twisted torus using a cylinder and multiple deformers
Create a looping noise texture that will drive your displacement
Make a cool looking candy streak texture from a photograph in Photoshop
Set up your Physical shader with Reflectance
Light your scene using HDRI Studio and HDRI Collections
Set up your scene for output
Use Photoshop to output your animated GIF
If you follow along, you should be able to create your own little Candy Blob GIF. Please share your creations in the comments below!
In a recent daily render I got to use a technique I haven’t played with in awhile and I thought it would be fun to share. In this tutorial we’ll create black and white images in C4D and Photoshop, convert them to splines via Photoshop paths or a C4D Vectorizer, then play with a combination of different setups to generate different styles of geometry! There is a lot of potential to create many completely different models.