Posted On: Software R13Greyscalegorilla


Bridges, Cracked Ice, and Detailed Stone Work: From Images to Splines to Geometry

February 23, 2016 - By 

In a recent daily render I got to use a technique I haven’t played with in awhile and I thought it would be fun to share. In this tutorial we’ll create black and white images in C4D and Photoshop, convert them to splines via Photoshop paths or a C4D Vectorizer, then play with a combination of different setups to generate different styles of geometry! There is a lot of potential to create many completely different models.


Bonus Renders!


How to Create the Inflatable Object Series – Part 1

January 4, 2016 - By 

This is a tutorial showing how to create my inflatable object series. We are going to start out with how to Model and Sculpt these “balloon” objects. Than we are going to jump in and texture the object using TopCoat and Octane. 

Part 1: This is a tutorial showing how to create my “Inflatable Object” series.
In Part 1 of the Inflatable Object tutorial we begin with how to model an Inflatable Balloon Carrot. After we model our base object we dive into Cinema 4D’s sculpting engine to create the details that make our object look like an inflatable pool toy.


How to Create the Dented Sphere Look

November 3, 2015 - By 

This is a tutorial showing how to create a similar animation to the Half Rez 2015 logo animation also the look seen in my “Dented Sphere” series everyday renders. We will be discussing two different ways of approaching the effect of “denting” objects into one another and how to animate them.


How to Create Custom Geometry Using X-Particles

September 29, 2015 - By 

This is a tutorial showing how to create custom shapes that would normally only be created through advanced modeling using X-Particles.



Capturing a Slow Motion Dynamic Tennis Ball in Cinema 4D

August 25, 2015 - By 

In another AskGSG, dahasi brings over some real life slow motion reference from Frank Noschese’s Youtube channel. We’ll play around with settings in Softbody dynamics to match the motion best we can, then slow down the overall scene by reducing the Dynamic Time Scale. Finally, we bring in a pre-made tennis ball from the C4D content browser and use the Mesh Deformer to translate the motion to the final model.

Watch the Video

This video was recorded during a live episode of AskGSG. Visit our AskGSG Page to see our schedule and see how you can get recordings of our live show and Scene Files from this video.


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