Posted On: Software R17Greyscalegorilla
In this Cinema 4D tutorial, you will learn how to work faster in Cinema 4D and get more work done by setting up your layout and tools on your desktop. You will learn how Nick from Greyscalegorilla sets up his scene to get the most out of Cinema 4D.
Greyscalegorilla Around The Web:
Our very own Chris Schmidt tackles a much requested sequel to Quick C4D Tips and Tricks tutorial with another 50 minutes of a little known features of C4D and tips for speeding up workflow. Learn tricks to clean up points and polygons fast, drive clones with Effectors AFTER dynamics, get more randomness from your Cloners, and so much more. This video is part of the NAB 2017 Rewind courtesy of Cineversity.
Learn how to displace geometry in this quick tutorial by Nick Campbell.
BONUS Tutorial: Color Grading For 3D In Photoshop
Transform your plain 3D render into something more beautiful with Photoshop and color correction tools. Here Nick talks about his process for color grading daily renders in photoshop.
What will I Learn?
In this video we will explain a couple ways to displace your models. First we will discuss Sub Polygon Displacement, which adds detail at render time. Next, we talk about the Displacement Deformer which distorts your objects live in the view port.
Where can I learn more about Sub Poly Displacement?
I did a extended video covering Sub Poly Displacement back in 2010. You can find it here.
Learn how the Cinema 4D Takes system can give you more options and less hassle when iterating for your clients in this Cinema 4D Tutorial.
The Take system was one of the reasons I made the switch from 3Ds Max to Cinema 4D. Not many 3D apps can claim to have solved the render pass problem without a clumsy UI or buggy workflows, but Maxon has definitely done that in my opinion. I made this video for those who have not yet tried takes but maybe are aware of its benefits and believe me, no matter how you use C4D, Takes can help you.
What will I Learn?
This is a quick introduction to Takes for those who may have known about them, but have not used them in their everyday workflow. It’s also a great video for those who are looking for a refresher on what the Take system is capable of.
What are Takes?
In a nutshell, Takes allow you to save many, many versions of your file in one scene. Sounds crazy I know, but this is nothing new to most other DCC apps. Ever have a client ask if they can get an alternate color on an asset in your scene? You could create a separate scene file, change the color, name it accordingly (so you don’t forget) and be done. Now, what if your client comes back and says they want a slightly different camera angle. You would have to merge that camera change back into that alt color scene and any other alternate scenes you had to create. Takes eliminates this confusing and messy workflow and allows you to make multiple versions of your scene in one project.
When should I use Takes?
I use takes whenever I know I’m going to need options. Options either for myself or for my clients. Working with takes is a much easier way for my brain to keep organized. Otherwise, I end up with folders filled with scenes and it becomes difficult to remember what scenes have what changes/assets/cameras.
Where can I learn more about Takes?
Cinversity has some great tutorials covering Takes. Check them out here.
Get all the Chair models used in this tutorial for free from Dimensiva here.
In this tutorial, you will learn the Three things I add to almost any reflection to make a more realistic render in Cinema 4D. Then learn how you can speed up your texturing workflow with our Topcoat Plugin for Cinema 4D.