12 Tutorials and Presentations From Siggraph 2013
This year’s Siggraph was full of great presentations from incredible film makers, designers, programmers, and artists that use Cinema 4D to help make their work. The talent and passion on stage this year was the best yet. Maxon and Cineversity have posted these recorded presentations for you to watch and see how these great artists (me totally excluded) do what they do. Be sure to follow the Cineversity Vimeo Channel for much more Cinema 4D related videos and tutorials.
In this presentation, Miguel Lee, Ryan Summers and Eric Mason demonstrate how Imaginary Forces created the opening title and main-on-end sequence for Pacific Rim. It even includes an unexpected shout out to GSG’s HDRI Studio Pack and how they used it when making the titles.
Anthony Scott Burns
In this presentation, Anthony Scott Burns demonstrates creative visual effects techniques used in several projects, including his short film Tron:Destiny. I loved his DIY attitude for putting great VFX together on a budget.
In this presentation, Casey demonstrates the X-Particles 2 plugin for CINEMA 4D, as well as the upcoming Krakatoa Render plugin. Casey is such a great guy to be around. Positive, helpful, and really really FUN!
Greyscalegorilla: Nick Campbell Day 1 and 2
In this presentation, Nick demonstrates his favorite new features in CINEMA 4D R15, including the new GI options, Team Render, Kerning and Grass. Nick also previews some upcoming new features in Transform 2.0 and recent updates to Light Kit Pro.
Greyscalegorilla: Nick Campbell Day 3
In this presentation, Nick demonstrates digs deeper into the new Global Illumination options in CINEMA 4D R15, focusing on Light Mapping. He also demonstrates Team Render and Kerning.
In this presentation, Gene Magtoto demonstrates workflow and technical direction tips used by The Sequence Group on cinematics for the video game “Remember Me”.
Robert Hranitzky Day 1 2 and 3
Robert Hranitzky demonstrates the Cineware workflow with After Effects CC and CINEMA 4D Lite, featuring three exciting projects. I posted all three of these videos because Robert did a great job in changing it up every day.
In this presentation, Jack demonstrates how to integrate 3D elements into OS X applications using Apple’s Scene Kit API. It’s a very new way to think about how to use Cinema 4D for live interactive applications.
In this presentation, Chris Korn demonstrates how he created a Cicada alien using the Sculpting tools in CINEMA 4D R15, including sculpting on polys, Project Mesh, Mirroring, Interactive Flood and Amplify. Holy crap, can this guy model.
This video combines three presentations of overlapping content by Marc Potocnik at Siggraph 2013. Marc demonstrates his techniques for lighting quickly without Global Illumination.