May 16, 2017
May 11, 2017
May 10, 2017
In this tutorial, you will learn the Three things I add to almost any reflection to make a more realistic render in Cinema 4D. Then learn how you can speed up your texturing workflow with our Topcoat Plugin for Cinema 4D.
HDRI Studio Rig
CORONA RENDER TUTORIALS PLEASE !!!
CONGRATULATIONS FOR THE TUTORIALS.
We don’t have any current plans to cover Corona, but if we get enough requests, we will look into it. Thanks for the reply!
Then let me be the second to request Corona tutorials. Granted, they are still in Alpha 6.1, but it’s free to use until it ships. Seems way easier than V-Ray and others have said it’s faster than Octane and also easier to set up. It’s Octane for a CPU. Should also be much cheaper to purchase than the others from what I can see. They also posted a roadmap and a nodal material system is in the works.
Hello Nick, what’s the tips that you said we need to stay till the end of this video? Can Arnold have thiese multiple layers of reflection?
Yes you can have multi layers spec in Arnold (play with roughness and use layer color shader for layer up) but keep in mind more layer = more render time.
As an additional note, Nick correct me if I’m wrong but the way GGX calculate reflection is more realistic. the way the material works in the real world is much more similar to GGX result.
In Arnold you can layer many, many materials together with different roughness values to achieve the same result as shown here. GGX has a much more natural “tail” or spec falloff which is why I always prefer it for metals.
Hi GSG, I raised a question on YouTube with no answer yet, can you please guide?
I still get noise on my Topcoate preview, same on render. What should I turn off? how can I have reflection blur without noise?
In “Render Settings,” go to the Physical Renderer Settings and change “Sampling Quality” to medium or high.
Really cool, fast tutorial. Congrats guys, you’re numero unoooo.
can i have that cinema 4d layout please
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