30 Minutes of Tutorials, Tips, and Tricks for Cinema 4D

October 21, 2013 - By 

In this video from Half Rez 2013, Chris Schmidt presents a rapid fire series of tutorials, tips, and tricks for Cinema 4D. Spanning everywhere from previewing hair instantly, secret checkboxes to make your Sketch & Toon scenes render properly, spring tricks, and shader options. This video should have a little something for everybody.

This video was filmed during Half Rez 2013, a motion design and 3D animation festival in Chicago, Illinois.

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91 Comments
  • Yes!

  • So sad that I couldn’t make it

  • this might be one of the most important cinema 4d tutorials for mid level to advanced animators.

  • Chris! You are a beast man. Thanks for sharing your tricks.

  • Benjamin Pedersen October 21, 2013 at 3:13 pm

    So how many beers have you guys had at this point? 😉

    Excellent work by Chris! This inspired me more than all the tuts I’ve seen in the last few months!

    Thanks!

  • brilliant, I’ll be picking over this for a bit today.

  • I learned more about Cinema in these 30 minutes than I knew about Cinema before I watched the video.

    That was AWESOME. I &%$#ing love you guys <3

  • awesome stuff. Will watch everyday before going to sleep fr a week lol

  • Useful tricks 😉

  • I absolutely looooved this! Chris, you’re the man!

  • This video is a watershed moment for the internet. So much useful information is packed so efficiently into such a short amount of time that historians will look back and mark it as a turning point for our culture.

  • Mind blown once again by Chris.

  • More of this please, I love the to the point format. While the longer tutorials are great for beginners, after you reach a certain point watching 40+ minutes for a few good tips or techniques starts to lose its appeal. Including time markers for specific sections of the video could help with that.

    Great job Chris

  • Great great great show Chris…. U rocked it man….

  • Awesome! Love that distinctive yeller in the background too. Cheers and thanks!

  • This is awesome! It was you guys that showed me so much in Cinema and now you are going beyond. Thanks so much.

  • Thanks Chris! Really really interesting video. There was a lot of things i never tried or didn’t know that exist 🙂

  • very very cool !!!!!!!!! thanks Chris !!!!!!!!!!!!

  • Does anyone know how I can find my Mograph Spine mask in c4d 14 i CANT FIND IT IN THE MoGraph drop-down Pls help.

    Thanks Guys.

  • Amen!

  • Thank you Chris!!! So much great tips, and things that i never knew about or never thought it could work in such way

  • What a great tutorial Chris. I’ve immediately used a handful of these tips today, wonderful.

  • yes amazing!
    and yes more of these quick tips
    he is a wealth of knowledge

  • So Chris, buddy, don’t suppose you’d make that c4d file available for those of us that want to dig into every example a bit?

  • Awesome video! Maybe you guys can share the file that Chris was using, so many great tips, but i think it would be greater if we could see deep in the settings! Just an idea!

  • Nick wake up apple event is starting !

  • oh and Chris you are just more than awesome

  • Some nice tips and trick! Thank you!

  • Thanks Chris! Can’t believe how much I learnt in so little time!

  • Hahahaha, I was smiling and clapping every time I was hearing those Gorillas in the background clapping and shouting. I wish I could attend to a group like this.
    Thanks for the video guys 🙂

  • Wow!
    Best spent thirty minutes ever!
    More of theese please!

  • Fan-friggin-tastic, Chris. Thanks!

  • amazing! thank you!!

    Question: Is there an auto relative curves function or something similar for After Effects? Anyone know?

  • r there other ways of mergn’ separate prjcts in 1 huge prjct…lk 10 prjcts in 1, w/out cam move losses???

  • I realize these kinds of tuts take a while to put together, but this will be an incredible resource for me to come back to, I already know. I’d love to see more like this. Excellent work and thanks for sharing your knowledge!

  • It was one of the best HARDCORE TUTS I´ve ever seen. So cool tips in a so simple and short way. Chris, you´re the best! Greetz from Hamburg

  • Can anyone explain in more detail –
    Volumetric noise, proximal shader technique ( start at 22.56 mins )
    I understand the 1st part but cannot get how to apply the proximal & light to create the illuminated edges of the cube ?
    Any help would be great.

    Cheers.

      • ….ahhhh.. transparency channel !

        Thanks Chris, really appreciate your post. You are a star.

      • Great video/tips Chris!

        I tried to replicate some that weren’t directly clear for me and got stuck on this lightning, but on the first part.

        In the video I noticed the alpha channel as an layer setup, not sure if there is just volumetric noise in there, because that’s not giving anywhere near the same results.
        Is there a light/render set up or just the standard? I’m especially interested because of the highlighted edges and was wondering if it was purely the noise or something more.

        Screen shot for that would be awesome 🙂

  • Great Work!! as always 🙂

    How does the CUSTOM DEPTH PASS work??
    Presentation is to fast for me 🙁

    how do you create the Depth pass with a Luminence Channal of the Material – for a whole scene – sorry, I dont get it

    And how do you access it in post (export it)??

    • I saw him do this live, and I haven’t watched the video yet, but it’s not a “depth pass”, rather it’s just a black/white gradient channel in the luminance that fakes the same information you’d get with a depth pass.

      • Thank You very much KFC! 🙂

        How is this usefull if its not a Depth pass? How do you make it a depth pass?
        Is there a Tutorial on this?

        Hello from Berlin!

        • Group the objects under a Null and apply a material with a default Gradient in the Luminance channel. This is the only channel active. The texture is Flat mapped and oriented to the XZ plane. It can then be moved, scaled and rotated to control the effect.

          If the child objects have materials which need to be overridden, instead of a Null, a Connect Object can be used. Under its Object tab, uncheck Textures.

  • Hi,

    what this site makes great is your ability to entertain the people with your videos.
    Keep going on doing this!

    Mikel/Germany

  • Wow, this is such a great video packed with so many little tips & tricks in such a short amount of time.

    Please make more of these great quicktip videos.

    cheers from Germany!

  • Wow…!!! 30 minutes tutorial. Now I can spend like 30 days doing some tests… Thank you for sharing so much knowledge!

  • One of the best videos! Thanks Chris!

  • That is very very generous. I will now do every single one that you showed. See ya in 2015.

  • Loved this! Will there be any other presentations from Half Rez that you guys will be putting on the blog?

  • Really brilliant. This is gonna be my “CLIF NOTES” for c4d. The most useful tutorial ever!

  • DAAAAMM!! Chris, you so @#$%#$ gOOD! I send you a hug by illuminate my life.

  • Nice one!
    (p.s : The introduction to this post should read “In this” instead of “Is this” )
    🙂
    peace

  • much appreciated Chris…thumbs up;)

  • Simply awesome!! Love the spline tips, hiding the axis and the maths for cloner position and luminance – beyond helpful.

  • Chris, good job. Keep em coming´!

  • Hey Chris,
    how would you setup the spring like in your tip in R14?

    Thanks
    b.

  • Outstanding!
    Thanks for sharing this!

  • That just hurt my brain… but in a good way…

  • You guys are just amazing !
    Thank you for all your efforts !
    Would be great to see the scene file 🙂

  • amazing tricks!

    long live GSG!

  • ohh man i missed a lot your tutorials after 1 or 2 months you guys have made a tutorial just keep making them…

  • Brilliant stuff!!!
    I’m interested in the volumetric light effect.
    What was the exact noise that you used in the alpha channel. Can’t seem to replicate it.

    • Great stuff Chris!

      I also particularly liked the volumetric light effect with the procedural noise (first part). Any chance you could share the texture setup used?

      Thanks!

      • Awesome tutorial!
        I’ve tried to adjust alpha channel for volumetric light effect with the procedural noise, but in the result I’ve got only regular volumetric light . If anybody has a picture with the right settings, please share it. Thanks in advance:)

  • Hi guys,

    I think you all love this commercial iPhone 5C http://www.apple.com/iphone-5c/videos/ . How about a tutorial in C4D of this video?

  • Hello Chris,

    You’re fast as usual but very fun to present usefull skills… as usual..

    Thks a lot

  • Hi Chris,

    Just a little help with the DOF pass and using the gradient would be appreciated.

    I’m having trouble applying the gradient to multiple objects like you do with the city kit, I group the objects and apply the gradient to the null but no matter what type of projection I use the gradient always applys to the individual objects rather than to the whole scene. I’m using broadcast R15. What am I doing wrong?

    Thanks in advance

    Jon

  • Chris…you’re a machine!!! Awesome!

  • So many great tips! Thanks Chris!
    can’t wait to test them all out!

  • SOLID tips & Tricks throughout, thanks Chris!

  • P.S. Do one of these every month? lol

  • Possibly one of the best blog posts I’ve seen on here, I love this quick tip style-you guys should do more. Thanks!

  • I can’t believe you had enough breath to get through all those in such a short timeframe!!

    PLEASE make the file available for us to dissect…. please????

    Thanx for all you do!!!

    • I second that request. Chris, any chance we could get the .c4d you used for the tutorial? This was an amazing mind-blowing tutorial both in person and on here!

  • This is one of the best presentations I’ve ever watched. Way to go Chris. That rapid fire delivery was amazing and I can’t recall learning as much as I did here in as short a period… ever.
    Using small commands in the parameter boxes has to be by favourite tip in the presentation. I knew you could do math, and I’ve seen Yader use the “num” function before, but x, cos & rnd are new to me and my mind is overwhelmed with the possibilities that opens up! Is there a comprehensive list of all the functions that can be called somewhere? For example I’d love to also know all the available functions that can be called for the formula effector. I’ll have to check in the C4D help menus when I get home ?
    That volumetric light trick with the proximal shader was insane too. I’m going to have to watch this all over again to remember it all but damn man… I’m overly impressed with this video.

    • Have to agree with you Tangle. This might be the best 30 minutes of C4D training out there for intermediates. Maybe too advanced for beginners or too obvious for pros but I learned a whole bunch. Thanks again to Nick and Chris and crew.

  • Thanks for those gr8 tips!
    Where can i find some reference about how to add mathematical formulas or other stuffs (like rndm).
    Links will be highly appreciated!
    regards.

    • In the help! CINEMA 4D Prime/Appendix/Formula

      Or in the help search “Formula” it’ll be the Formula(Appendix) one

  • Hey Chris! Great Tips!! A small request.. the render u showed using the hair renderer to create like a tornado of hair or splines… that looked reli attractive.. can u make a tutorial on that pls?

  • Could you please tell more about volumetric noise.
    I am not able to (re)create that nice picture with the volumetric light and volumetric noise.

  • Waaww, i felt to spen only 15 mins such it was engrossing. Great work.
    VIVA GSG !

  • I love this stuff! You guys are the best! Please keep it up… I’ve learned so much from you guys….

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