5 Ways to Optimize Ambient Occlusion Renders in Cinema 4D
In this tutorial you’ll learn 5 ways to speed up your Ambient Occlusion rendering in Cinema 4D!
Topics covered include:
• Learning how Ray Length settings can affect your render time
• Discover the difference between global AO vs. Material based AO
• How to render AO as a separate pass for compositing inside of After Effects
• Using AO Cache
• Baking AO into a texture & uses for game asset design
If you have any questions, be sure to post it in the comments section! Did you know all 5 of these tips? Which ones didn’t you know? Do you have any tips to add to the list? Let me know and post them in the comments! Thanks for watching!