5 Ways to Optimize Ambient Occlusion Renders in Cinema 4D

December 7, 2016


In this tutorial you’ll learn 5 ways to speed up your Ambient Occlusion rendering in Cinema 4D!

New to 3D? Watch my FREE Cinema 4D Lite for the 2D Animator series!

Topics covered include:

• Learning how Ray Length settings can affect your render time
• Discover the difference between global AO vs. Material based AO
• How to render AO as a separate pass for compositing inside of After Effects
• Using AO Cache
• Baking AO into a texture & uses for game asset design

If you have any questions, be sure to post it in the comments section!  Did you know all 5 of these tips?  Which ones didn’t you know?  Do you have any tips to add to the list?  Let me know and post them in the comments!  Thanks for watching!


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  • Very usefull tips ! Thank you EJ !

  • There’s always the right tutorial for me here. Thanks you guys. Very much appreciated.

  • Harrache Abd Al Halim January 15, 2017 at 2:04 pm

    Amazing Tips , Thank you 🙂

  • Great tip! Thanks EJ! 🙂

  • This is a really helpful video, cut my render time in half. Thanks!

  • Thanks! That goes in my “Tips Collection”.

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