13 Cinema 4D Presentations From Siggraph 2014

September 10, 2014

Every Cinema 4D Presentation from Siggraph was recorded and preserved thanks to Maxon USA. You can watch some of them at Cineversity or view below. Thanks again to Maxon USA for inviting all these great artists to present at the Maxon booth and to share these presentations with us so quickly after the show.

Nick Campbell: Photoreal Texturing with Cinema 4D R16

This is where I go on and on trying to explain the new Reflectance Channel in R16 and how it really works. It’s a powerful yet slightly confusing new addition to R16. Everything Is Reflection!

Ryan Summers, 50 in 50: Production Tips From The Trenches

Ryan from Imaginary Forces ambitiously tried to share 50 Cinema 4D tips in 50 minutes. However, it ended up taking about 2.5 hours. Not to worry though, they are all worth watching. Ryan goes out of his way to share a TON of great tips to make Cinema 4D even easier to use.

Casey Hupke, Day 01 and 02: How to Recreate the Meteor from Final Fantasy

Casey’s videos to make a Meteor in Cinema 4D spans over two days and includes a TON of different effects including Mograph, Effectors, and even X-Particles.

Tomasz Opasinski: Cinema 4D for Movie Poster Design

Tomasz Opasinski’s presentation is a wonderful look into his workflow creating Movie Posters for his clients using Cinema 4D. I really love his style and technique.

Patrick Goski: What’s New in Cinema 4D Release 16

This guy knows his stuff. In addition to being a great modeler, Patrick also shows you some of the new features in R16 in this video.

Tim Clapham: The Division Titles and XPresso Driven Animation

The one, the only, Tim Clapham! Tim goes over a few excellent projects he worked on including one for HBO. Tim’s work is always excellent. And, he is a great teacher.

Lorcan O’Shanahan, Day 02: Enders Game Interface Design and Mograph Magic

In this video, Lorcan goes over a little bit of everything including some HUD and screen elements for Ender’s Game and an impressive Xpresso Car rig he made.

Josh Johnson: R16’s Motion Tracker and Other VFX Time-Savers

In Josh’s presentation, he goes over how to use the new Motion Tracker in Cinema 4D R16. Toward the end of the presentation, he goes over some really cool X-Particle techniques.

Matthias Zabiegly: How R16 Fueled RedBull Racing F1 Animation

Matthias Zabiegly from Aixsponza shows you how he goes through an entire project from pitch to render using Cinema 4D.

Manuel Casasola Merkle: R16 Workflow on Dreadnought Trailer & Arnold with C4D

Manuel goes through how they used Cinema 4D to make a video game trailer for Dreadnought. He specifically goes over how to unwrap UVs and set up textures on models. Towards the end of the presentation he goes over the new Arnold renderer that is new for Cinema 4D.

M dot Strange, Day 01: Character Animation & One-man Filmmaking with Cinema

Day one features some Character animation tips including non-linear animation, Motion Camera, User Data and Vibrate tags.

M dot Strange, Day 02: How C4D can Help Non-programmers Create 3D Video Games

On day two, M dot Strange shows you how to make a video game with Cinema 4D and Unity. For real. Make your own video game. What are you waiting for?

John Robson: Fake Particles, Fluid Sim and Photorealism for VFX

John shares a lot of great looking stuff in his presentation. Just check out the hit list of stuff. Metaballs, Softbody Dynamics, Camera Shader, PolyFX, Tracer, Realflow, and the Maxwell Render. Yep. All of that and he makes it look GOOD!

  • Is there any way not to LOVE Nick and GSG?



  • Wonderfull guys!! thanks a lot!

  • Disappointing that Casey Hupke had to end before finishing! Cool set of videos though, thanks!

  • Thank you GSG, you guyz rock! Your updates are always life changing for me. Love you guys

  • Thanks Nick for posting this awesome stuff! I want also to thank you for making so much tutorials… it’s very helpful for people like me! I’m 16 years old and want to become a motiondesigner^^ I’m using C4D since 2 years but there is so much stuff ‘n things that are possible… You are one of the first persons who helped me to get a bit forward!
    Just thanks for that.


  • Thanks for posting Nick — I was looking for these for the past couple of weeks. You always bring great energy to your tutorials, while explaining comprehensively. What feature has you most excited/interested to explore in R16?

  • Nick, plz do not use Lambertian and oren-nayar layers in reflectance. renders are sooo slow!

      • they actually look better (less noise) and consume a LOT less time if I don’t use diffuse layers (Lambertian and oren-nayar) in reflectance. Instead using just usual color channel for diffuse.

        or is it just a bug with my version of c4d?

        • Howzit Nick, Please come back on this thread when you get a mo. I too am not convinced about using a diffuse model as a base layer in the reflectance channel. Here is a quote from the c4d manual regarding this .”These channels should be used with caution (they can’t be cached by GI’s Irradiance Cache) and are basically only available for reasons of compatibility. The Color channel should be used instead, also because it simply renders faster.”……………….This is contrary to your work flow. Perhaps a diffuse channel should only be used with an HDRI and NO GI?

  • Love all of these super excited to watch them again!! Thanks for making them available!!

  • Hey gracias !! Estoy probando la nueva versión con sus tutoriales ! Me vuelven loco !!

  • What is the thumbnail image you used of the boy and the mech hand to link to this page?

  • 5 star SIGGRPAH Rewind!!!!!…nice 1!!!!!

  • Love, Love , Love these tutorials, thanks guys

  • Hi Nick
    Thanks for the review! Ryan introduce the Push Apart Effector. Where can I find it inside the content browser? I have searching a long time… Thanks for helping

    • In R15 the Push Apart Effector is under Broadcast/Presets/Tools but it seems to be missing from Broadcast/Presets/Tools & Helpers in R16. If you have R15, saving it in a file and opening it in R16 does seem to work.

  • “Everything is reflection”… . I’ ve spent the night thinking about the metaphysical implications of your affirmation. You’re such a philosopher, Nick. Thanks for your efforts and generosity. Awesome set of videos.
    Thank you guys.

  • Thanks for posting these NICK!! One question: In the reflectance channel under bump strength there is an option to load a texture and below it there is an option for a Custom Bump Map(like shown in your presentation). So what is the Texture setting above the Mode > Custom Bump Map option for? It seems to have no affect on the material. Thanks.

  • Tim Clapham is Best c4d artist and teacher for ever !! 😀

  • I’m seeing the same clip in each every embedded player.

  • Does anyone know how the layer presentation technique works, as done by Ryan Summers? He seems to be able to toggle a layer with a shortcut, effectively using it like a slide in a presentation.

  • These have been great so far! I have a two part question on the last one on day 3 with Ryan Summers where he uses Xpresso to follow a single point of animating geometry. How would you extract that position data into after effects? The second part to my question is is there a way to set the Xpresso to follow a point of geometry that is not being animated by manual key-frames? For example if I had a cube following a spline path?

  • How can i download sample files, i have subscription already i couldn’t find it really depressing…

  • im going to cry ..u ppl are amazing from arabian man to his western brothers thanks for sharing all this tut …am so happy i like c4d so much and am still beginer and the only site i found more tut amazing toturglials in this site thanks alot and sorry for my poor english

  • Thanks Nick for this “toturglials”
    They are amazing!
    Give it up Mostafa, we love you men!

  • I learned alot of thing from this page,awesome post.Thank you!

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