Making Abstract Shapes in Cinema 4D

August 18, 2009 - By 

I do this a lot when I want to try out different lighting techniques in Cinema 4D. I build this abstract shape and see how sexy I can make it. Follow along and learn how to build an abstract shape in Cinema 4D using the deformers and some simple textures.

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66  comments
66 Comments
  • Very Nice…I’m just starting to mess around in C4D. I like these short little tips too by the way!

  • Hi Nick, thx for sharing quick tips … i love C4D & AE… nice work and i hope to learn a lot from u.
    Thx again!!

  • THANK!
    YOU! :]
    Materials+rendering tuts\techniques are something i crave for :]
    Now, only thing left to do is make those white planes invisible..

  • The grayscalled Gorilla is Back! Cool lil tut, i like the tip on the deformer tools – never thought of using em that way…

  • Great !
    Nice quick tip
    Gracias

  • Hi Nick, thanks. Always interesting to see the way other people work.
    If you’re interested in adopting a Linear workflow, I’d suggest checking out the DeGamma plugin for c4d: http://www.thirdpartyplugins.com/degamma/
    It’s worth a download just for the manual.

  • sweet!
    Could you make a tutorial or some quick tips on global illumination? I’m testing it right now and with combination of some simple light rigs, you can get some pretty awesome results…

  • great short and sharp tip, good pace and leaves plenty of room for experimenting. Who spilt coffee in your left armpit? Or have you been humping furniture all day? πŸ˜‰

  • Nick,
    I noticed the guitar behind you.
    Why don’t you pick it up, and play a musical version of Greyscale Gorilla next time?
    C’mon.
    You know you want to do it!

  • Awesome! Thanks for the tips. You gotta love C4d!

  • Nice tutorial. I’m pretty new to the 3d world, I was wondering when you light for a scene with multiple objects and cameras moving through it, do you use the same technique of lighting planes or do you use lights?

    • Sometimes when lighting with planes, you have to be careful about too much crazy camera movement when rendering with GI. Sometimes it helps to have a global light for general light and then use planes more for reflections.

  • Greyscalegorilla is a 5 Star Restaurant and you’re the Chef πŸ˜‰

  • Nice way to learn how various settings work in Cinema. Thanks

  • here’s my first test of this technique, I’m pretty pumped on it, but the laptop isnt.

    http://www.flickr.com/photos/dontswimtoshore/3857586283/

    these lighting tips are great nick, can’t wait to start getting back on the C4D horse and rocking out.

  • Great tut, I’ve been playing with this technique for the whole day now, and this is what i got http://www.flickr.com/photos/42038755@N04/3877430664/

  • Hey man, thanks for another great tutorial. Here’s what I came up with. I think I like using discs instead of a planes for the light sources because I don’t have to worry about those sharp corners in the reflections. What do you think?

    http://www.flickr.com/photos/sketchism/3909968604/

  • Hi Nick. Googlelooking for some dynamic tuts i discovered your blog. I like the clear, open and honest way you teach.
    Concerning the build of abstracts i made this one below. maybe you take a look at it and see if it is useful.

    Greetz from Holland
    Henk

    http://www.henkvisser.nl/Blog/

  • Had a quick look at two casts last night and combined them into this:

    http://www.ardillamedia.com/work/24c4d_shapes01.jpg

    It looked ok two hours ago but now I think I see where improvement can be made. Want to figure out how to get a DOFmap for real lensblur..
    This is only the begining though-
    Thanks for showing the way!

  • Hey Nick, great job man! I’ve been following tuts from you, Hypa and a couple more places for a couple of weeks now and started doing my own work on Cinema. What a fun program. Anyway, wanted to share my first couple of renders with you, maybe get an opinion, would be great.
    Check ’em out below! thanks

    http://vimeo.com/user2381300

  • I liked it! but how do I exclude the lighting planes from the render?

  • Where can I find these Seen by Camera? also, by compositing can It be the Perpective one?

  • Love the TUT! Just discovered your site… Great stuff!

    Thanks.

    http://www.flickr.com/photos/8728998@N02/4006453194/

  • Hi Nick,

    I just wanted to thank you for all your great tutorials, and also I would love to show you what I did after watching your tutorial.

    http://www.vimeo.com/7805972

    Thanks for watching πŸ™‚

  • Thank you very much !

  • Hi Nick,
    great Tutorial as always.

    Here a little animation for you all i rendered out without using GI.

    Hope u like it.
    http://vimeo.com/8842390

    greets from Germany!

  • HEY πŸ˜€
    1st: thank you so much for your tutorials…they helped me alot *thumbsup*

    here is my render: http://www.mediafire.com/file/zudlzgmwmgr/shapes.png

  • i loved this tutorial. i think i’m starting to develop the same habit as you, designing a bunch of these every week just to mess around! thanks again. here’s what i made….
    http://www.youtube.com/watch?v=Kj607xybJXI

    and also, i made one into a little trailer thing… πŸ™‚
    http://www.youtube.com/watch?v=wZL3fxtKwg8

  • Hi Nick, great tip, take a look what I did, inspired on your technique

  • I followed this tutorial, but my shapes got some wrinkles/ creases in them – increasing the segments and poly count did not help. Is there any feature in Cinema 4D that allows you to “Spin Quads” (I know that’s a term from LightWave), but any tool that would allow you to rotate polys to reduce creases? Thanks.

  • Hey Nick:-)
    I’m following your Tuts for a while now and just love them.
    Maybe take a look on what i did:

    http://img825.imageshack.us/img825/4460/bild2q.png

    Grettings from Germany

  • Cool. I never start a project without any idea in my head and I think that’s a waste because I don’t spend time messing around with settings and generally with the program. And that’s a great way to know it a little bit better I think. Great tips as always Nick πŸ™‚

  • Thanks for the great tutorial Nick! Just found it, and this is what I came up with.
    http://www.youtube.com/watch?v=M33Dky-BIng&feature=plcp&context=C32f3ffaUDOEgsToPDskK383hC9ztyttySHJHeZh9x
    I’ll have to spend some time here……lots of cool tuts.
    Happy New Year. =)

  • Hey I’m a beginner and Ive got a problem with the banding when add the twist component how do I stop this from happening also how do I set my object defaults to the same colour and texture as yours? thanks for the help

  • Hi nick!!
    u r really awesome!!
    I follow your tutorials regularly. Thanks for the tutorials.
    I have a challenge here that i have to make an orange peeling animation. I have tried with helix and even tried in After Effects(after watching Your BBC tutorial). But was not helping much. Can you please help me?
    Thank you very much.

  • Hey Nick,

    One thing that must be possible, yet I can’t find any reference to on t’internet… is how to form a shape from other shapes (I imagine it involves using the cloner object) but say for example I want to form a face or leg out of tiny spheres or ‘particles’ and render them out as a still image with depth of field and a variation in size of particle.

    Can this be done? Fancy sticking a tutorial up there? Alternatively is there any reference on the web you can point me toward?

    Many thanks,
    Rob

    PS. Loving your work/site/tut’s – just wish I was proficient enough to enter the 5 sec project. Alas, I am not.

  • This is my result Nick! Thanks a lot again! Your tutorials are so cool!! http://www.youtube.com/watch?v=npsdKqFGr-k&feature=youtu.be

  • its quite awesome tutorial !

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