Achieving 2D Cel Shading in Cinema 4D Without Sketch & Toon

December 2, 2015

In this tutorial I’m going to show you how you can use native tools inside of ANY Cinema 4D version (this includes even LITE!) to achieve 2D cel shading.  What does this mean?  Well this means that paired with my previous tutorial about how you can create Line Art without Sketch & Toon, you can now create something similar to the results that you can get by using S&T.  Exciting stuff, huh?  If you’re not familiar with cel shading and how the Sketch & Toon Cel Shader works, be sure to check out my Cel Shading tutorial here.

If you have any questions, post them in the comments!  Be sure to post any examples of you using this technique in your projects as well!  Thanks for watching!

If you want to have access to the Game Boy model I use in this tutorial, it’s included in the latest Sketch & Toon Model Pack that you can purchase here.

This was recorded live on the Live Design Stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.


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  • Hey Eye, all the links added in the post are broken, just that you know ! cheers.

  • Super-duper. Thanks!
    Another quickie within that: If you want 4 or 5 quick cel colors that are correct in value/hue, try using a single gradient (aqua to white) and with smooth knot interpolation turned on, click to add 4 or 5 additional in-between knots. Then turn smooth-knot back to None, and you’ll get 4 or 5 accurate posterized layers without having to create each color. This is super handy for fine-tuning the the brightness curve with a single gradient, then quickly being able to get back to the cel look.

  • I don’t know if it helps anyone but you can use this Fresnel technique for cartoon eyes and they will follow the camera.

  • Hi!

    I used the same principles to make a toon shader in blender, it still had some problems, but it was a great results.

    via GIPHY

  • can this be achieved on cinema 4d lite??

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