Animate Using X-Particles 3.5 And The Sound Modifier

December 1, 2015

In this tutorial, I will show you how to control your particles using the new Sound Modifier in X-Particles 3.5. Follow along as we play with this new modifier and see what fun stuff we can make with it.

X-ParticleSoundGIF

Tutorial

[cta id=”262541″ vid=”0″]

Tutorial Focus:  , ,
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10 Comments
  • Hello Team GSG,

    not sure if this is the place to do this but could not find a contact us button, i am making a roulette wheel animation, and would be great to have some help.

    How do i make the ball rotate around the wheel and bounce off those stopers and eventually land on to a random number, been trying while collision to no avail.

    Kindly assist.

  • Hey Nick,

    Really nice tutorial! This new feature is going be be awesome for making VJ visuals and a ton of other stuff.

    How can people with existing licenses get their hands on the new project files?

  • Perhaps it’s just me, but I don’t really feel the animations are syncing to the beat? Is there a lag perhaps, I can’t really pinpoint the issue but it doesn’t feel right somehow.

  • Hi,

    I am trying this but the problem I am getting is the music and lag on particle emission. When emitting only 300particles per and the sound modifier is running it lags and the sound can’t keep up. I have a relatively fast z820 withe 24cores and 128gb memory so it should handle it just very surprised that it’s struggling so much.

    Ant advice on settings I should use would be great.

    Thanks,

    Nate

  • Vimeo link in the twitter share is a dead link. FYI

  • Anyoneknowse a workaround for Version 2, maybe linking XPRESSO to certain TP values?

    This would be really cool with a sort of midi transfer for different colors and shapes a whole song could be nicely animated with all the melodics.

  • Can you provide the project file for this?

  • To people seeing lag – just cache your sim.

    To the guy who said it doesnt seem to synch – this is the problem when you make something EMIT to a beat – by the time the emission is flung out far enough and visible, the beat has moved on. This is why, unless you set your particle speed super high, emitting to the beat doesnt really work a lot of the time. Better to drive the speed/size etc with sound instead.

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