Arnold GPU Walk-through and First Impressions of the Beta Release

March 20, 2019

Follow along in this guided walk-through of Arnold GPU beta 5.3. See our first impressions, what we’re excited about, and what concerns we still have.

What does Arnold GPU look like? Is it easy to switch from CPU to GPU? What are the exciting new features? All that and more in this Arnold GPU walk-through.

Follow along as Chad shares his first impressions, insight, and issues with the recently released Arnold GPU beta.

Let’s dive in.

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3 Comments
  • i see the demo for c4d is still 2.5. is there any demo for arnold gpu coming for c4d?

  • thank you so much chad, for the first impression of the Arnold GPU public beta Arnold GPU public beta
    well, so far as I can see
    – Nvidia cards are required (Nvidia compatible cards + Driver) sad for OS/MAC user
    – very good SSS results (redshift .. big problems with SSS.. Octane – problems all around)
    – rendering translucency and other common stuff very slow,
    – Startup of Arnold GPU is very very slow before it renders. WTF?
    – not faster (in comparison to) RS or Octane but way more accurate (more computation needed)
    – barely faster than the CPU version and missing many features
    – indirect illumination is harder to clean up
    – Redshift and Octane works great with old gtx cards but arnold-gpu don´t
    (seems that they try to push OptiX+RTX as a rendering solution) Redshift on the other hand will remain CUDA based

    Next in line — RenderMan Hybrid XPU

  • thank you very much, chad for the Walk-through
    in summary:
    – Nvidia cards are required (Nvidia compatible cards + Driver) sad for OS/MAC user
    – very good SSS results (redshift .. big problems with SSS.. Octane – problems all around)
    – rendering translucency and other common stuff very slow,
    – Startup of Arnold GPU is very very slow before it renders.
    – not faster (in comparison to) RS or Octane but way more accurate (more computation needed)
    – barely faster than the CPU version and missing many features
    – indirect illumination is harder to clean up
    – Redshift and Octane works great with old gtx cards but arnold-gpu don´t
    (seems that they try to push OptiX+RTX as a rendering solution) Redshift on the other hand will remain CUDA based

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