#AskGSG 21: How To Create A Water Tank Scene

January 21, 2015


In this Ask GSG, “gassboard” asks about the waves in this really cool water tank image by Pell Mell.

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  • Great, great tutorial. I’ve made something similar for dribbble a few month ago, without even seeing this tutorial. A good thing to point out is that if you want to animate it and make it loop-able, you should use Shader effector and choose Noise in the Shading section, Displacer defformer won’t the trick for looping it. http://drbl.in/lrPK

  • Here’s the list of refraction indices you were talking about:

  • Hey nick, a little tip, you can find refraction settings with right clic above the refraction text in a material and then clic in ‘Help’, this works in almost everything in Cinema 4D.
    Water refraction is 1.333
    really cool tutorial, love it! πŸ˜€

  • I find a way to animate a displacer with noise shading moving the mesh axis (axis mode), but when I apply a keyframe to try to animate it, my mesh goes with it, does somebody know why this happen?

    Here are my scene files and a render.



    Sorry my bad english

  • Its called Refractive Index Nick! πŸ˜›

  • I Nick,
    look here, three years ago: https://vimeo.com/20460903

  • I have used the displacer as a box and match the top plane, so i can affect only the top face of the cube.

  • I Found that using the HOT4D Plugin with a restriction Tag to the top vertexes make the water up top look more like the photo, and you can animate it more realistically as well as add foam if wanted

  • I did not like the mirror reflection on the cube faces so after playing a bit i have place the cube in a cloth surface and add a small thickness , give some small filet for the cubs, after this all looks really clean no wired refractions, i used gradient transparency for the water and random effector for the top side of the cube, same for sand.

    here is a quick small preview :)), my PC is slow can’t render this, and i did not spend to much time with colors and lights, i focus on shape and wall reflection.

  • I inspirate by this and i try do something mine πŸ™‚ https://www.behance.net/gallery/22965193/Submarine-tank-world
    Nothing impressive but i love to hear some comments πŸ™‚

    • Mines and submarines, cool idea!, it feels as if it might explode at any time! and the little bubbles there! :3 I like it!

      • Oh thanks you πŸ™‚ it was lovely job πŸ˜€ and till now i really dont know how i make this sand texture πŸ˜€ its noise and some random number :D:D

  • Is there a way to get rid of the refraction of the sand on top of the water without disabling refraction in general? I am trying to go for the clean look of the original image.

  • Here is my version of the sea in the box πŸ˜€

  • Hey Nick,
    You use sibl editor for HDRI and also use R16. I couldn’t find any Sibl editor for R16 how you gonna manage this please help me thanks.

  • My version of something simmilar to your example. Free scene included.


  • Hi Nick! This is again a really cool tutorial. IΒ΄ve got a question for you and the other users…When I render my water tank scene some wawes particularly around the edges of the water cube apper to be clumsy and somewhat edgy.Maybe you can help me out on this one?Also I would like to know how to build a whale, sea weed Β΄n stuff like the one shown in the video?Thx for any kind of help!

  • You have inspired me to start learning C4D.

  • Cool tut. Smart IBL?? Checking that out. Thanks

  • Amazing tutorials men! I am learned so much!

    I value hugely your generosity!

    Thousands Thanks and I hope continue learn with you
    I following you!


  • Please how do i create a water feeling up a water bottle

  • Amazing& elegant tutorial, thanks greyscalegorrila.

  • I am a novice. Can I get hold of this model to play around? Thanks very much

  • *sniff* *sniff* *sniff*
    Could you perhaps wait 30 minutes after you’ve done a line, before recording a tut?

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