Balloon Type: Use Vertex Maps To Transition Between Stiff And Soft Dynamics
In this Video, Mario asks us how to make this cool looking Balloon Type from Pierre Bourjo. Luckily, Chris has been learning more about Vertex Maps and he shows us how to use them to make different stiffness in our balloon shape. We also use Soft Body dynamics, Sweep Nurbs, Reflectance, Terrible Cursive, and one Softbox to recreate the look.
Don’t forget to check out this quick lighting tip at the 29 minute mark to see how to light this scene with only ONE softbox.
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