Camera Projection and GI in Cinema 4D Part 2: Compositing the Scene in After Effects

January 14, 2010 - By 

In part two, I show you how to set up your scene to render for compositing. We set alpha passes, depth of field passes, AO and GI passes. Then, In After Effects, we composite the scene using curves, colored solids, blurs, Frischluft Lencare, and Red Giant Knoll Light Factory.


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  • Very cool tutorial ! Thanks !

  • Thanks so much Nick, absolute hero for doing these tutorials. Here’s mine first proper thing I have ever made in C4D:

  • hi nick
    any suggestions of how to manage the depth of field in case u have many objects animated in your scene using multiple cameras?

  • Hey Nick this was an awesome Tute. Thanks man.
    It inspired me to make this:

  • Awesome tutorial (both parts of it). I’ve been plowing through C4D tutes from different sources and yours are really the first that allow me to grab the info in a relaxed and informative sort of way. Well done Nick!

  • This is more a question do you have any tutorials projection man?

  • So if anyone is compositing in MOTION, then it works a bit differently. I copied the regular tiff sequence, put it as the top layer then put an image mask on it with OBJECT 1. In the mask settings, you must set it to Luminance, blend mode is ADD, and turn off stencil and invert mask. It took a while to figure that out. Then have the original tiff sequence below. Then when you put Levels on the masked image, it will only effect that area. WHEW

  • You have Such a Great Telent man … I have start seeing your Tutorial from the morning 10 am till late night . in one day by seeing your Tutorials i have become your HUGE FAN … LOVE YOu NICK …. n THANK YOU FOR ALL TUTS

  • Thanks Nick. Your tutorials are amazing. Just the right speed to learn. Made this little clip based on this tutorial:

  • Hey Nick. For some reason, I want to render out each object buffer in an RGB pass for each one, and then a depth pass for all objects together, but when I render, the object buffers are depth passes instead of RGB passes.

  • Great info – makes a lot of sense to see the project with goals in mind. Used a similar strategy with vanishing point in psd for after effects … didn’t know this projection method. The rendering trick was fabulous. Re: the letters bouncing … have you seen the plug-in “Newton” for After Effects from It helps control the bounce movement & adds another dimension to AE.
    Much thanks!

  • Hey Nick,

    I did the renders including saving to AE project files.
    But I can’t open it in AE.
    The folders contains all of the depth passes, GI’s, psd-files etc, including a .aep AE file.
    I van open it but it contains information of another project.

    Will I have to re-render (and wait 5 hours again)? everything?
    Hope you can help me out…


    • Nick,

      The biggest problem is this: the camera’s from C4D aren’t exported to AE.
      I only have a still image in AE because there’s no project file, although I did save it in C4D…

      What can I do to solve this problem?
      Just shooted some nice video’s with my Sony DSLR, can’t wait to use these…

      Thanks again!

  • This video saved my butt yet again. Cheers Nick!

  • Very beautiful, and with so few resources! I do think you went through this like a freight-train. Waaaaaay to fast to follow, not really explaining the program (AE) very much, but, oh well..

  • Very strange, I can see all the passes and buffers are exporting in Cinema 4D but they are not showing in After Effects. Just a folder in the project called multipasses with 6 PSD files all called ‘MULTIPASS[0000-0160]

    Hope you can respond…

  • Why do you have to use these obscure plugins all the time…

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