Cinema 4D Dynamics Connector Series: Cardan

March 1, 2012 - By 

In this second video in the connector series, Chris focuses completely on the Cardan Connector. Mainly by making a spinning spiked ball of destruction. The ideas for using the Cardan connector were a bit sparse. If anyone knows of some awesome use of the Cardan connector please mention it in the comments.

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29 Comments
  • Appreciate what you did
    Thank you

  • How can I thank you Chris,I don’t know…million thanks from my heart friend :))
    my friend I can’t wait till Wednesday….please share new tutorials with us everyday…:)))

    Thank you very much,please take care of yourself πŸ˜‰

  • can you do it with constrain?

  • ummm a quick comment regards the last few tutorials that seem to be based on weapons of destruction…..

    EXCELLENT !!! πŸ™‚

    btw love your sound effects !
    (wish I could afford Studio version πŸ™ )

  • Thanks Chris.
    I think the problems you were getting when setting the limits were caused by the Cardan object being misaligned. Had the brown cylinder been aligned with ‘top’ and the blue cylinder been aligned with ‘bot’ the Cardan would have rotated with the object correctly.

    cheers

  • Hi,
    Love your Tutorials Chris!

    Is it possible to combine the connectors with a rig? Does it make sense?
    You made an awesome tutorial about how to rig a hydraulic arm. So for example to make a rigged hydraulic four-legged thing walk and interact with the floor driven by motors & connectors.

    I know a rig is mainly used to create precise predefined movements but its hard to get that “simulated” interaction with other objects so that it also behaves like a “dynamic body”.

    thanks in advance
    J.

  • Nice tut, thanks. But please clean up your room πŸ™‚

  • Hey Chris,
    you have solved a problem that has been destroying my life for about three months now so, although there were no fighting robots this time, it was certainly useful to me at least πŸ™‚
    Just a thought for your chair wheels, I wonder if you had increased the friction of the floor and the wheels they might have followed better?

    Thanks again for another awesome tutorial.

    Ian.

  • Loved it .. even if no robots were harmed in the making of this video…

    A while ago I seen a video about different gears made in the 1930
    Mechanical Principles (1930) by Ralph Steiner
    http://www.youtube.com/watch?v=mkQ2pXkYjRM&feature=related
    And I was just trying to make the same kind of odd looking gears I think they look really interesting.

    Also, I like the look of Differential gears. from this old video
    http://www.youtube.com/watch?feature=endscreen&NR=1&v=K4JhruinbWc
    Also, made in the 1930
    I never really got a good result using C4d. thought you had to use a program like Auto desk Inverter or some thing.

  • This rocks! Keep it up Chris. You guys make an awesome team!

  • Please, I’m in trouble with Dynamics in R13… I’m trying to follow Cherry 7UP tutorial but I can’t find “Follow Animation” option into the Rigid Body Tag… It seams that something is changed in R13… Thank you in advance!

  • Yey for Chris.. Really enjoying this little series of tuts. Cant wait for Spring fun an frolics.

  • massive thanks for doing these tuts Chris, your intelligence is starting to rub off on me hehehe
    thanks again m8
    Rich
    UK

  • Hey Chris, I love tutorial Wednesday! I feel like your getting more comfortable with doing GSG tutorials the more you do. Keep up the fantastic work!

  • Hey Chris,

    The Cardan joint is used to add a bend to a rod that provides rotary motion, so you could turn a crank around a corner, rather than just in a straight line from the motor. You assemble the rod from two or more parts, each connected by a cardan/universal joint that keeps the whole thing turning.
    More here, with an animated gif to demonstrate: http://en.wikipedia.org/wiki/Universal_joint

  • Hey Chris
    Very,Very nice
    Thank you

  • Loving the tutorials!! You guys have expedited my c4d education tremendously.

    I think I know why your wheel board wasn’t working like you thought. The office chair wheels’ (also known as castors) have their vertical axis off centered from the actual wheel axis so that they all twist into position before they start rolling.

    Sorry, I had to mention it. It was driving me crazy.

  • Hey! buddy, thanks for the wonderful tutorial the training is awesome! Can you do a tutorial of Easter egg like a picture frame popping up on the egg–thanks! You are the Men!

  • Hi Dear Nick & Chris;
    new tutorial is coming or not?
    -every Tuesday new tutorial…

    Today 08.03.2012 Thursday…I am sad now πŸ™

  • Excellent work Chris as usual …
    I wounder How to model the C4d R13 “New Logo” … Could you explain it in a tutorial please ?

  • dont know if its on topic, but here is a pretty good use of these mechanic dynamic stuff Chris been talking about
    https://vimeo.com/37122239

  • Hey Chris!

    What if u cut a whole into the first connecting cylinder? Or make it a tube. That way the two objects shouldnt collide within each other and u could turn ignore collisions off. I dont like this method of putting extra tubes around the object. Feels kind of messy and incorrect.

    Thanks and keep it up!

  • I was bit confused about connectors, you made me free.
    Love the tutorial. Thanks Chris!

  • Wondering about this connector for a camera gimbal..

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