Cinema 4D Dynamics Connector Series: Hinge

February 22, 2012

Welcome to the first of the Connector Series. This first one focuses completely on the Hinge Connector (And some motors). We will walk through creating a dynamic briefcase, a toy snake, and a walking robot. Chris had some fun and push the walking robot to do battle to the death verses it’s twin. Enjoy!

Preview Video

Follow Chris on twitter here.

Tutorial Focus:  ,
Software:  ,

  • I see took my suggestion into consideration πŸ˜€ sort of
    thats awesome, cant wait to check it out

    • Ha. Completely unrelated, but a pretty good coincidence! BTW, the old hydraulic arm tutorial could get you a long way to doing that drum animation you mentioned, just make it a more simple arm, and copy it a bunch of times!

  • ha ha – love the fighting robots!

  • Haha, really funny. Just saw the preview and looking forward to check the tutorial out!

  • Yay very nice and funny! Thanks for the tutorial!

  • a – b – c – d – e – f – G – ……. ^^

  • Haha, you’re one crazy dude Chris! Thank you very much for the tutorial, although I would suggest you talked slower when hitting shortcuts and definitely when doing the extrude things (but to your defense, I know this wasn’t a tutorial on that!) πŸ™‚

    Thank you again, had a bunch of fun watching!


  • OH man! I love Wednesdays!

  • Brilliant Chris, as always,
    Laughing so much at the end, i need to rewatch.. your primitives and dynamics education is incredibly important for both myself and many others..
    I know last time you mentioned the struggle with original ideas to discuss but this is an absolute treasure.
    Look at the mathematical power involved..things certainly have moved along..

  • beautiful mind…

  • If only every tutorial was as much fun as this instead of the stuffy technically perfect renditions I normally find!
    Chris, you’re a master at modelling and you made me laugh out loud tonight. The ROBOTS OF DEATH are awesome!
    Thank you so much.

  • You, Sir Chris, made my day!

  • Definitely a VERY educational C4D RoBOTerrific FUNFest – Thank You Chris!

  • Chris, dude, ur timing just could not be better. Modelling a bot and was about to give it tracks to move about on, think Im gonna be redesigning him tomorrow! Cheers πŸ™‚

  • man, such a fun one! the spinning wheel of death, and the end the robots fighting against each other.

    cool idea chris and a very very entertaining tutorial. thanx alot πŸ™‚

  • Really enjoyed that one, Chris. Educational and funny as heck ! ;D

  • Thank you Chris. This is pure awesome tutorial. I’m waiting for your tutorials more then for tv shows episodes. πŸ™‚

    BTW.My favorite moment is when you point a finger at your monitor and said “do you see it” πŸ™‚

    Hope this series wouldn’t end at first episode.
    My suggestion for tutorials in the future is “Joints” and surface/objects control with them.

    Best from Poland.


  • SWEEEEEEET!!!!!!!!

  • Well started like…. here is a connector a snake or something…. booooooriiii……. WHAT??? Robots of Death dammm where did that came from. COOOOL tutorial and fuuuuuuun.

    I was wondering if a “helicopter” (more like a propeller and a box) can be made to take off only by using dynamics. I am not into dynamics i do not know if there is a air friction option in there but i will try to make a Chopper Of Death to defeat the Robot of Death. That is my goal now.

    Cool Chris. Nice tut.

  • Yeah !
    It seems that the Robots Of Death’s battle is a great feature in your tutorial ! I thought GSG can organize a huge battle of virtual robots contest here and now (mostly like the 5 seconds projects), isn’t it ?
    Great and interesting tutorial, as usual… Can’t wait for the next episodes around the connectors…
    By the way, are you planning a part 2 of our TP’s tutorial ?
    Give us more fun with C4D !

  • Great interesting Tut but only for people with the STUDIO version πŸ™

  • Thank you very much my friend,I love U :))))
    I like your tuts,thanks again for everything,please take care of yourself πŸ˜‰

  • I had to laugh at the end… the robot fight was just hilarious, but i liked the animation. the dynanims look very convincing, i appreciate the tutorial. i will definetly try it out and render some stuff.. would like to see things, what others came up with! πŸ™‚

    great tutorial as always!

  • Fighting Robots? Heck yes, i’ll have to watch this one. I smell a sequel…”Real Steel 2: C4d Death Bots” starring Hulk Hogan

  • Shunt, Matilda, Sgt.Bash, and Dead Metal and Sir Killalot VS ROBOT………b of death

  • Chris, just keep doing your work like that! Awesome :))

  • YES YES! … yes!

    You are awesome sir. Realistic sims and moving parts are just kickass. Thank you!

  • I just used your tutorial to successful create working tank treads!

    Your tutorial is great. I loved how much fun you were having experimenting during the battle bots portion.

    • Here’s a link to the tank treads:

      Now all I need to do is add some weapons to take you on.

      • that’s great well done…
        how did you do the treads?

        was it all just hinge connectors and motors?

        • Yup. Just a bunch of hinges, 50 per side to be exact.

          I used a cloner object to place each slat of the tread into a nice rounded rectangle shape. Then I converted the Cloner into an Object. I made a hinge for every slat and made the hinge a child of the slat. That way I was easily able to zero out the position of the hinge and offset it so it would be in-between two slats. Connected the hinges/slats. Then added some motors to the wheels and fixed their position.

          The tread intially drooped a lot at first. So I pushed my wheels past the treads just a little bit, making them intersect space. When the dynamics ran it popped the treads over the wheels to make them nice and taut.

  • What about GSG virtual robot championship? Consisting of Qualifying Round, winners go to playoff, 1/16, 1/8, 1/4, semifinal , and… GREAT DEATH FINAL!!! ) Crhis will make simple robot ring,and will set up technical uspects, Nick will setup render, introduce every robot, make animation render. May be only rules – size of the robot should be like default cube, users will upload links to they model of robot with name.. I think will be great fun competition.

  • Thankyou so much for this chris. I’ve always wondered about these connectors etc but never really known how to use them.

    You’ve made it so simple and easy that ive already been playing and trying things out.

    Thanks again.

  • LOVE IT….
    And don’t worry about rushing long tuts don’t bother me.
    just wondering if you could go over a bit more of the Mass options under Dynamics
    Like the center of mass
    not really sure how to use that it does not seem to change any thing for me

  • MAN ! THX! very cool idea! i will play arround with that too!

  • ah, it would be cool to break the connectors when the force is too big. so you could destroy the robots too πŸ™‚

  • Thanks Chris! Love this series can’t wait for more! I studied a tutorial a while back by Tim Clapham on this same topic, here is my example from that here:

  • I’ve never laugh as well while watching a tutorial… wich is mind blowing.
    Thank you Chris, thank you Nick and long life to the Gorilla !

  • *ROFL*
    Very exciting tut, Chris πŸ™‚ – at the end of it, i laughed ’til i got tears in my eyes – hahaha: Arm Of Death πŸ˜€ – very funny πŸ˜€

  • Thank you for a very useful initial walkthrough of dynamics.

  • Hey Chris,

    I was just wondering if there is a way to add friction to those hinges. I am creating a bicycle chain using your ‘snake toy’ technique. The chain only has to drop whilst staying connected to the main sprocket (I do this by turning dynamics off for those links). It doesn’t actually has to be functional. But the whole chain seems to stretch a lot and flexes way too much! Therefore I would like to increase the friction between the individual links. I am not near as familiar with all the settings as you are but I can’t seem to fix it.

    Thanks a lot and keep up the good work!


  • Hey does anyone know if there is a shortcut for zeroing out an objects center point? Maybe something like reset PSR but for a single object?

  • BEST tutorial hands down!

  • great stuff maybe next you could do transformers

  • Where is simon?? i miss his tutorials

  • Great tutorial! Lots of fun!

    Thanks so much!

  • Nice tut !

    One thing I still don’t understand on the snake thing : why only the first hinge need to be a child of a “segment”. I can’t find the logic behind that behaviour :

    On your first try on animating the snake, you only animate the first segment, but the first hinge is not linked to it, so it just doesn’t move, and so does the whole snake.
    Making this hinge a child of the first segment, corrects it. I get that.
    But then, even if the first hinge follows the first segment, why does the 2nd Hinge follow the 2nd segments ? It’s not linked in any way to any object… Can’t get that ^^

    Answers and Explanations are welcomed ^^
    I don’t mind assuming that “the first hinge is enough”, but I want to understand why.

    Great tut still, thanks !

  • Nice Tut! A couple of months back I played around and made the robots do circus tricks. No key frames. Fun stuff.

  • You could start a virtual greyscale-gorilla robot wars, where everyone can send in c4d-dynamics-robots and you make them compete against each other?

  • Great Job like always—you are awesome!

  • You should attach the snake to one robot and the other robot can throw briefcases of cubes.

  • Wicked and humorous tutorial with tons of educational content…….THE BEST…..
    Love you guys, thanks.

  • my little robot fight

  • The thing about the snake, you don’t need to do the angle limit! The problem is you have to change the automatic thing to Moving Mesh! That way it will work perfectly!

  • Loay Emad El-Aswad March 27, 2012 at 12:36 pm

    That was the funniest tutorial I’ve ever seen!
    Thank you very much Cris

  • Hi! great tut.

    Just trying to figure out what version of C4D you have as I don’t have a ‘simulation’ menu with all these cool features. I’m using R11.5 …. can I still do this kind of stuff with this version?


  • I love this blog, and i must say… great tutorial πŸ™‚
    Keep up, good work!

  • Hi –
    Curious how you change the display of the hinge. In C4D version 14, I’m just seeing it as a line, and it would be helpful to see it presented the way you’ve got here. Thanks.

  • Great walking robot! What about the mechanism of wind-up chattering teeth? A tutorial of that would be really interesting.

  • This is the craziest/funniest/most enjoyable tutorial I have ever done, I’ve been fiddling around with my “robots” for 8 hours (2:30am in the UK now)!!! I may just attempt to attach a dynamic “Link Chain Of Death” to my duelling robots before I try and get some sleep before work πŸ™‚ Cheers for such an excellent tutorial Chris.

  • Great tut!

  • used the robot part to make this birdie walk

  • i watched the tutorials they are awesome and very well designed for the learning purposes you have created these tutorials with well and good animations i have learned many new things from these tutorials you should keep on creating stuff like this it will be very well and good if you provide some more references for this topic!
    again thank you for your remarkable genuine effort!

  • I have a problem with starting motors. I want to start them not at the begging of the scene but after 100th frame. But even if motors Angular Target Speed and Targue above 1000 the motors doesn`t starts. In opposite if I starts motors before 60th frame – they begin to rotate wheels. The same situation when I stop motors ( Angular Target Speed turned down to 0) during the animation: the car drove for 100frames, than I stop the motor for 200frames and after that they don`t begin to rotate even if Angular Target Speed and Targue are turned up to 1000 or more)

  • MAN!This is the funniest and greatest tutorial that i have seen in my life. Thanks!!!

  • In my scene the cubes were pushing through the case. The fix was just like you did with the maximum solver. I’m surprised that’s how this needs to be fixed though, and it’s not s setting within the dynamic shape.

  • Thanks bro. Very nice effort!
    Love the tutorials.

  • Very nice tutorial about connectors!

    Is there a way to combine connectors kinematic with IK rigged objects? For example a mechanic jellyfish with flexible tentacles?

    Thanks GSG! Love your Tutorials and Podcasts!
    Best from Germany

  • Andreas Wallat May 14, 2019 at 4:59 am

    That’s for Alexandr

    Five years later – I had the same problem to start motors after frame 60. There is a relation between motors and the rigid body tags of the connected objects. In those tags you have to go to dynamics tab and set both of linear speed threshold and angular velocity threshold to zero. Thats it! Now you may start and stop your motor as you like. :-))

    Greetings from Germany

  • This video was really funny and nice most enjoyable tutorial

  • Blog comments is the one area that will update often. Its good for the Graphic designs .All graphic designs are good and very creative. Design is really nice andit really looks great.thanks for the information.

  • Great Post, Thanks for sharing.

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