Create A Fast Dynamic Particle System Using X-Particles

March 1, 2016 - By 

In this tutorial I will show you how to make this dynamic animation using X-Particles and Cinema 4D. First, we will build the exploding particle system with X-Particle dynamics.

Then, we will color the particles based on their speed using the shader settings.

Next, we will add reflectance to the scene using Topcoat.

And finally, we will render the entire thing out in high quality and use After Effects to composite the final animation.

This is one of those tutorials full of little tips and tricks that will help you make your next C4D and X-particles render even better.

Tutorial

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21  comments
21 Comments
  • Karl Taylor-Knight March 2, 2016 at 10:25 am

    OK wow… just so beautiful! watched 5 times now! Well done and thank you for the best tutorials in C4D land

  • Is there a way to get topcoat to cooperate with Octane? I love both plugins equally and want to use them together. But when I fire up octane and run topcoat I get strange results.

    Cheers and thanks for this great tut!

    • Topcoat is a tool for Cinema4d’s reflectance channel, so any 3rd party renderer that does NOT use reflectance can’t use Topcoat, sorry!

      • I imagine with topcoat you can copy channels like bump and noise etc. Those channels actually work in Octane. It’s a copy and paste job but it’s possible.

  • Hi,
    The attractor doesn’t behave the way , like how it does on the demo video. Instead of attracting the particles over the mesh’s surface, it gathers the particles into a sphere. Please explain what is happening.

  • Awesome
    Thanks

  • Jorge Gonçalves March 3, 2016 at 5:53 pm

    Such amazing effect!! Gorgeous!!!! :O

  • This is great tutorial i really love it i watched 2 times 🙂
    But could you make this beatiful piece is downloadable please please 🙂

  • hi,
    Could you make this tutorial for downloading at some stage. Thanks…..

  • I tried to copy it but I couldn’t seem to get it to glow very well in after effects. https://vimeo.com/157943720

  • Alvaro Letelier March 9, 2016 at 5:58 am

    Superb !!! Great tut !!!

  • Hi Nick ,,, that is a wonderful tutorial ,,, it’s just another way of setting your X particles system, I’m not 100% sure if it will give you the exact result or not. I would suggest , instead of creating two or three emitters , I think you can use the same emitter to do the same job. what if you put the emitter on the pulse mode & let it emit the particles for a good number of frames ( length ) e.g. 50 – 60 f & set the frame intervals between these pulses a bit longer ( 60 f or more ) & then you apply the other changes as you did

  • Hey Nick! I love your projects and when Im out of ideas you always click my inspiration! =D Im doing some tweaks in the parameters and I like to show you some extra things you could do but I dont know how to load a photo in here so if you want to I could send you by email =D!

    Thanks a lot!

    The pixel duck

  • I love GSG, it was where I started learning C4D, but as a student we had C4D free for 18 months, and now as a teacher we have C4D for 400 Dollars, more o less.
    It´s a shame x-particles is to expensive, and it´s a third party plugin.
    GSG does so many now about x-particles, and many of us can´t follow.
    Hope GSG can try to make the same results, or similar, using particle system´s built in C4D, or ….. make a Particle-Plugin more affordable.
    Thank you very much for all the knowledge sharing.
    Greetings

  • Thank you..

  • you are a true artist and great teacher. thanks so much for all of these amazing tutorials.

  • Great tutorial, Nick!

    How did you make it play in slow motion? Did you used timewarp or twixtor in AfterEffects afterwards? Or directly from exporting in Cinema?

    Thanks!

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