Create a Rolling Banner in Cinema 4D

March 31, 2016

unrolling-bannersIn this tutorial, due to many requests from folks wanting me to break down the rolling beach towel from this GIF, I’m going to cover a couple different ways you can create a rolling banner or rolling carpet in Cinema 4D.  First, I’ll show you how you can use a simple Bend deformer and animate it to create a rolling carpet.  Then, I’ll show you how you can use MoSplines to not only create a rolling carpet but an unfurling banner using Particle Effectors and Mograph Effectors.

If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

This was recorded live on the C4D Live Twitch Channel.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter


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  • So simple but so cool 😀

  • Geeat stuff as usual, thanks!

  • Another cool stuff, thank you very much:D

    I am curious about how to scale the green timeline in the Y direction without change the red one? I saw a Vertical Resize showed up in the video but my Timeline doesn’t have it.

  • Prettyyy dang fun!

    One comment though, not sure if this is brought up already..
    Do you use a noise gate for your mic? (software or hardware) Because only in your tuts I’m often hearing the first letter of your sentences being cut off, like ‘_ettyyy dang fun’ or like ‘_ooo’ instead of ‘sooo’. I think your threshold is set a tinyyy bit to high. 😀

    That’s it, great tut again, thanks!

  • One problem when i added gravity to my mo spline my ribbon no longer wound all the way back up, tried a few different things like increasing the bend with no success.

    • Ah, If you want to use particle forces like gravity to have it wind back up, youd have to bake the simulation and use something like a Pose Morph to store both states, rolled up and unfurled and keyframe the strength between the two.

  • Highly enjoyed that one. Thanks EJ. Had no idea 91 degrees makes that big of a difference with the bend deformer.

  • You always say “decimal numbers freak me out”. Haha, THANK YOU! They suck 😀

  • Thx for the tutorial.
    A day before the tutorial was released I finished an animation the old fashioned way by bending and shear a spline line in a sweep object:

    But this is way easier 😀

    • Lookin good! Using a shear and bend is a good way to create something like a window blind unrolling or an instance where the rolled up part stays still while it unrolls

  • Hey EJ,

    For all that you gave me, I’ll try to give something to you too.
    The Xtr, Xtl, Ytr and Ytl tracks in the timeline represent the tangents of the points (tl: tangent left, tr: tangent right). They are useless with linear curves like the ones you created in this tut.

    Cheers and keep up with these good tuts.

  • Thanks soooo much for this! I’ve been waiting for this for a while now!

  • Hi EJ! Awesome tutorial, thanks! One question, is there a method for the carpet, including the delay to interact with a floor, the way tat a carpet would? So far my delay makes the carpet go through the floor where it bends downward. . . . If you can, it would be nice, otherwise, cheers! Keep it up:p

  • Alek Franceschini April 22, 2018 at 1:04 pm

    Hi EJ,
    I’m new to this whole 3D thing and I love your tutorials. Congrats on this incredible journey of teaching all these cool stuff. Although I have a rookie question. I’m trying to clone the banner after everything set up and I’m not getting the delay effect to work. Can you help me out? (I’m using the MoSpline version) Thx.

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