Create an “All Fuzzed Out” Spike Ball with Mograph and Effectors
You may remember this Black and White GIF from the GSG Daily Render Series. Since it was posted, I’ve received numerous requests to break it down with a tutorial. So here we go!
In this video, you’ll learn how to set up a looping noise to drive Mograph and create your very own film-noir fuzz ball.
First, we will set up our Fuzz Ball with a Mograph Cloner. Then, we’ll jump into how to use Cinema 4D’s noise maps to drive a Shader Effector.
I’ll also talk a bit about how I used the GSG HDRI Collection to light our GIF. The color correction, film grain, and camera shake were added in the comp.
As an added bonus, I’ve included the Cinema 4D scene file for you to dissect and play around with. Be forewarned, you’ll need R16 or R17 and the GSG HDRI Collection for it to render out properly. If you’re not a Collection customer, don’t worry. It will still work, you’ll just have to figure out your own lighting. Have fun!
Click HERE for the scene file!