Create Wax Type Using the Collision Deformer in Cinema 4D

January 18, 2017 - By 

In this tutorial from EJ from Eyedesyn you’ll learn how to create wax type using the Collision Deformer and Subsurface Scattering in Cinema 4D!

New to 3D? Watch my FREE Cinema 4D Lite for the 2D Animator series!

Want to learn more about the Collision Deformer?

Watch ‘Create Wood Block or Cast Metal Type In Cinema 4D’ tutorial here

Topics covered include:

• An introduction to the Collision Deformer and what it does
• Using Subdivision Surface and Smoothing Deformer to smooth out the Collision Deformer deformation
• Turning Area Lights intro soft boxes
• Creating a wax texture using Subsurface Scattering
• Using the Picture Viewers Color Grading tools to color correct while rendering

If you have any questions about Creating Wax Type Using Collision Deformer in Cinema 4D, be sure to post it in the comments section!  If you make any waxy text or logos, be sure to share it with me on Twitter or in the Comments!  Thanks for watching!

Tutorial:

Visit eyedesyn.com for more from EJ

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9  comments
9 Comments
  • Smoothing deformer doesn’t seem to affect the stack. Dragged into the appropriate place below Collision. I’m wondering if my older version (R15) could be to blame? :/

  • EJ you’re the man, always my favorite Tutorial guy.
    BTW the EJ link doesn’t work
    https://greyscalegorilla.com/author/ej-hassenfratz/
    Thanks again!

  • Perfect for creating vacuform pieces for packaging renders.

  • Hi EJ,
    thank you for that nice tuto. Like your kind of teaching very much.

  • Hey EJ,

    great tutorial ! Unfortunately my MoGraph text keeps on being visible from under the plane despite following all your instructions. I am running cinema4d R18 so there should be no issues.
    Any idea about how could I solve this?

    Thanks x

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