Create Wet Roads Using Octane In Cinema 4D

March 28, 2017 - By 

Learn how to create wet roads and streets using mix materials in Octane using Cinema 4D.

What will I Learn?

We are going to jump into C4D and I am going to show you how to use high resolution textures and Octane Mix Materials to make puddles and wet roads.

Why Wet Roads?

They create more interest than a dry road, better contrast in the camera, capture more reflection and well…. they just look cooler.

What We Are Making:

Tutorial:

 

Site for great textures: Poliigon.com

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15  comments
15 Comments
  • Thanks David, nice and easy tutorial!

  • Ca you do a tutorial with C4D integrated physical render?

    • Hey Vitalie, you should go through some of the other tutorials here on GSG as they use physical render a lot. Physical Render is great as well but I am going to be focusing more on Octane. Cheers man!

  • Hey thanks David for the AWESOME tutorial 🙂 I love working with C4D

  • I’m a big fan of your great works David, but this tutorial is like made by another person.
    You didn’t mention node editor which for Cinema 4D users might be something new/long waited but definitelly adds lots of power to working with complex materials, you didn’t mention how powerfull Octane noise shaders are and any workflow tips.
    This tutorial could be 10mins long and cover some more topics to really help people understand how to create complex materials in Octane for C4D.
    I’m not complaining and attacking you. I just thought a little bit of criticism could help you make some better tutorials in the future 🙂
    Thanks for the effort though!

    Take care!

    • Hey Adrian, thanks for the comments. I had not seen that tutorial prior to making this and fortunately it is done slightly different and with a different render engine. The tutorial was not intended to show off Node texturing nor did I use Octane noises, just the Cinema 4D noises. I wanted to keep it as simple as possible. Maybe in another tutorial your comments would be good talking points but for the purpose of this tutorial showing how to make a wet pavement look I just wanted to get right to it.

    • Ironically enough I do not watch tutorials so I had not seen this. But thanks for sharing it! Looks like they used Cycles Render, so now we have one for Octane as well.

      • Oh really? That’s funny I just assumed you were adapting it to Octane. You should watch tutorials you learn all types of fun tricks, and seeing how people work is fascinating. To each his own, thanks for the tut!

  • Thanks David, very useful tutorial! C4D is very useful and i am learning from web.

  • This is a great tutorial to help getting into Octane. I never even realised you could use the usual layers. This is the second thing I’ve done with Octane to be fair, but I assumed there were many things that were incompatible after reading that you cannot simply add displacement noise to an octane texture, – it has to be an image. I had to resort to subdividing and using a displacement effector for my first test. I think there are other ways but I’m still playing and learning!

    Anyway, I layered up a noise and an imageTexture in the mix material to further the wet look in the cracks of some cobblestone. It seems to have worked! I’m going to play some more and try and emphasize the wetness in the cracks… It really wasn’t meant to sound the way it did.

    Thanks for this. Really looking forward to more Octane stuff, it’s really made my C4D experience a lot more fun and a lot faster!

  • JAYA CHAKKARAVARTHY June 28, 2017 at 11:08 am

    This method same for Vray…..

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