Creating 2D Cartoon Style Splats in Cinema 4D

May 29, 2015 - By 

Splatter

In this tutorial, I’m going to break down my workflow of how to create cool, stylized, cartoon style 2D splats using just standard tools inside of Cinema 4D.    First I’ll show you my initial setup and a couple of different ways you can animate the splatter.  Next, I’ll show you how I got the splatter effect using a combination of tools like Metaball and the Melt Object.  Then I’ll show you how to tweak it to get different types of splats by simply adjusting a few parameters.  Finally, I’ll show you how to animate it with only a couple keyfreames to make it look like a realistic splat.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Be sure to check out my other tutorials going over other 2D effects like Fire and Paint Strokes!

Tutorial:

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12  comments
12 Comments
  • Nice tuto. I will be able to play Splatoon now 🙂

  • It’s cool that this effect can be created through Cinema, I just feel that it would be more efficient to do something like this in AE. I’ve learned so much through all your tutorials, it just feels like they’ve been heavily geared towards one aspect – Toon Rendering – lately.

    • You can make a splat with only 2 keyframes & be able to iterate random looks with a click of a button in After Effects? 🙂

      There’s a lot to explore with the 2D look in Cinema 4D and I’ve been having a ton of fun playing around with different techniques! It’s just too much fun, I fell down the toon hole! 🙂

      • Hi,

        The toon tutorials are definitely welcome 🙂 I was wondering, is there a way to combine depth of field with sketch and toon?

        • Thanks!

          Good question.

          Since S&T is a post effect, it’s applied after the image is rendered, much like Glow, etc. So for this instance the only way to apply motion blur would be to do it in AE, you wouldn’t be able to use it using the internal MB inside of C4D, but if you rendered a Motion Vector pass you should be able to use ReelSmart Motoin blur to apply the blur in AE.

  • I use C4D R15 and my melt-deformer has no falloff-settings. are there any other ways to limit the melt?

  • Nice tuto thanks, but I have some problem.
    I can’t render tracer path. If i render just see spheres(“Blob” and “Splats”)
    How I can render the whole splash?@.@

    • Same problem. In the Viewport the traced Splat-clones are “seen” by the Metaball object and Metaball generates geometry for them, but not in the Final render or rendering in the Picture Viewer.

  • Hi, same problem here. However, when you actually render the whole sequence in the picture viewer the metaball does get rendered correctly. Usually this can be helped by caching. However, it did not help in my case. Neither with adding a cache to the cloner, nor with globally caching in the project properties manager. Any ideas?

  • This is a very interesting tutorial, C4d’s parametric workflow is very comfy once you get used to it. And with these great tuts gorilla gives us, anyone can get skilled in c4d, very quickly!

    Thank you, EJ.

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