Creating Dynamic Balloons With New Aerodynamics in Cinema 4D R14

August 20, 2012

The Cinema 4D R14 demo has been out for a few days now, so hopefully you’ve had a chance to check it out! Coinciding with the demo being released, I’m releasing my first R14 related tutorial on one of my favorite new R14 features, Aerodynamics. With the new Aerodynamics function, Rigid and Softbody objects can now interact according to their aerodynamic shape with all of the particle modifiers such as Wind, Turbulence, and Gravity. So a balloons shape will be taken into account when floating about when a wind object is applied to it and not just float linearly. In this tutorial, I’ll be going over all the settings to recreate a balloon being blown around realistically in a gust of wind and along the way show off some of the other R14 features such as the Morph Camera.


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1 Comment
  • Hi there,,, can you please explain how to add custom animated particles ? like animate a balloon and generate more balloons with variation in animation, using xparticles or default particle system ?

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