Creating Stylized Sketch Animations Using the Cinema 4D Art Shader

January 14, 2016

sketchy birdIn this tutorial we’re going to go beyond Cinema 4D’s Cel Shader & create some stylized, almost handcrafted looks using another shader in Sketch & Toon called the Art Shader.  The Art Shader is really easy to use and allows you to apply interesting texture to your models.  First I’ll break down a workflow to create textures in Photoshop for use with the Art Shader, then go over how you can use the Colorizer to apply different shades of color to your Art Shader.  Then, I’ll show you how to create more organic looking Sketch & Toon outlines using different options in the Sketch Materials.  Finally, I’ll go over how you can apply what 2D animators call a “boiling” type of animated distortion to your models.

If you have any questions, post them in the comments!  Be sure to post any examples of you using this technique in your projects as well!  Thanks for watching!

This was recorded live on the C4D Live Twitch Channel.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter


Visit for more from EJ

Tutorial Focus:  ,
Software:  , ,

  • Your really answer my prays. I was trying to find this technique all over the web. Thanks a lot.

  • Awesome tutorial! Very cool effect 🙂

  • como puedo hacer lo mismo con modelos que tienen su textura propia?

  • i Like this tutorial, is exactly that i need. thanks

  • michael jefferson January 19, 2016 at 9:11 am

    This is awesome!

  • Nice approach, EJ.

    On my end, I’m only seeing a blue ball around 4:43 with no shading effects from the Infinite Light.

    Do we need the Standard Renderer with certain settings?

    I’m on R15.


    • I believe the Infinite Light renders differently on R16 and above unfortunately. (Don’t know why it would…) But in your instance I would replace the use of the Infinite Light with an area light with Hard Shadow.

      • Aha! Your suggestion works. Thanks, EJ!

        PS – @GSG It would be beneficial to notify users when there is a reply to a comment they’ve posted. 🙂

  • Thank you for the tutorial :). I used it to create this: . Some of the transitions between colors aren’t too smooth, so that is something I have to find out a way to fix.

  • Thanks a lot for this tutorial it’s crazy

    Hey I wonder where can I find this art library

    Where did you buy it ?


  • Hello. I have Studio R17 official and I don’t have all those art shaders in the content browser as you have them at 1:45. Any idea how I could be missing those? Thanks in advance!

    • You may want to make sure you downloaded all the Content Browser assets. Go to Help in the toolbar menu and “Check for Updates” and make sure you downloaded the Content Browser assets.! Hope that helps.

    • Tyler Scheitlin March 3, 2016 at 4:00 pm

      I ran into the same issue. Make sure you have the Sketch.lib4d file installed for R17. Mine wasn’t but I was able to grab it from my R15 install.

  • Hi there and thank you for the tutorial! Great stuff here.

    I am wondering why this only works for spherical objects in my view. Example: I take the default texture in the default C4D Presets (the one you used in the very beginning as an example), and apply it to a sphere. It renders just fine. Then, I throw it onto a cube. Nothing. I just see a blue flat, blue surface.

    Is this by design, and is there a workaround? I’d love to be able to give this look to all kinds of objects.

    Thank you again!

  • Awesome!
    Super insightful tutorial. Love your Bob Ross references 🙂

    What’s the difference with using a ‘normal’ smudgy material and using it in the luminance/color channel, and using the art shader?

    Thanks for all the cool tutorials!

  • Leave a Reply

    Your email address will not be published. Required fields are marked *

    This site uses Akismet to reduce spam. Learn how your comment data is processed.