Creating Swirly Patterns with X-Particles

June 14, 2016 - By 

I needed to replicate the look of a Houdini particle system”Swirly Trails” for a client. I jumped right into X-Particles and started coming up with these interesting patterns inside of Cinema 4D.

In this Tutorial you will:

  1. Create multiple designs and patterns fully driven from X-Particles

  2. Texture the object using Octane Render and Cinema 4D

 

Below are select frames we will be able to create from the tutorial:

particles_patterns_03

particles_patterns_01

particles_patterns_02

gsg_everyday_15_alt

gsg_everyday_16_alt

Tutorial:

 

Posted In:  
33  comments
33 Comments
  • Maybe this was the reference the “client” showed you?

    http://www.rawandrendered.com/progress-before-perfection-may-2016

  • Thanks David, really nice and very fun playing around with this one!

    See you on monday 🙂

  • David, I am a long term follower of yours on Instagram, was a great surprise to see you teaching on GSG!
    I enjoyed your pace (perfect speed for a tutorial) and you gave a lot of insight on your workflow in a very clear way, I learned a lot in 20 minutes.
    Can’t wait for more tuts like this one, thanks!

    Andy

  • David thanks for your tutorials! Octane and X Particles..I recently invested in both of these and I have a lot to learn. Your explanations are incredibly helpful. I was hoping to sign up for your class but it looks like I missed the sign up by a few hours. Hopefully next time!

  • David thanks for your tutorials! Octane and X Particles..I recently invested in both of these and I have a lot to learn. Your explanations are incredibly helpful. I was hoping to sign up for your class but it looks like I missed the sign up by a few hours. Hopefully next time!

    • Thanks Ben! Glad you like the tutorials. Hopefully you will be able to get into the class the next time it run. Cheers!

  • Thank you for your time to make such tutorial but one thing I want ask from you guys, when spent time try teach something like really cool and we can learn better thing. Those things or tutorial you guys make we can’t use for any purpose . I hope you don’t mind but it’s what I have thought

    • Thanks for the feedback Fraidoon. I hope you can find a way to use these techniques here! I was able to use them on a client job and thought you guys might too. Also you can use these techniques I show you here to create a daily render for yourself! Cheers

  • Using Octane for this is complete overkill. Standard render would suffice.

    • You are correct but I would not say overkill. It still rendered the DOF in the image quicker, but I mentioned in the video that you do not need Octane to render and in the tutorial I set it up and rendered in Cinema 4D’s Native render too.

  • Swirly patterns made in this fashion are ultra cool. Three Cheers.
    http://www.philica.com/display_article.php?article_id=490

  • Hey David! Really nice work… I like it a lot! One question, though…Is it possible to achieve/get the same or at least similar effect (those organic and dinamic looking swirly trails) with the combined usage of c4d´s “default” particle emitter and tracer object? I´ve been trying to get it done this way but the results were nothing near compared to your final results. Thx for any kind of advice!

    • I would hate to say impossible but as far as I am aware this is too advance for the Standard Emitter inside Cinema. However if you are into Thinking Particles and Expresso you could certainly achieve this look.

      • Unfortunately I´m not that familiar with Thinking Particles and Xpresso. Since I don´t have Xparticles nor can I afford it, I thought there might be a way around it with the mentioned combined usage of the particle emitter and tracer object.

  • Stop, stop making me feel like X-Particles is essential! I can’t. You’re doing your job too well.

    (Thanks for the inspiring renders.)

    • lol … Honestly X-Particles is just so amazing. It makes it so enjoyable to work with particles in Cinema 4D.

  • would you please put a download button there , cause I some times need to review them , and its really good if you dont have to load the page and wait for it

  • Hi David,

    Could you please send me a 2500×2500 pixels of a sphere rendered in octane (like the first one in your renders’examples).

    I just love the look, don’t have x-particles and want to make a printed version of it (for personnal use-actually, i wanted to make it on my own for a gift to a friend of mine).

    Thanks for the answer.

    jeremie

  • Is there a workaround to the ‘follow surface’ modifier in x-particles versions prior to 2.5? Would love to try this :/

  • Hey! What version of X-Particles are you doing this on??

  • I tried a number of approaches and could *not* figure this out! 🙂

    Thanks for sharing!

    Great job, David!

  • Mr. Gorilla and gang, do you mind always including what versions of plugins your using with each title pls. Much appreciated!

  • Thank you for this helpful tutorial.

    I’m wondering how to make an looping animation of these lines and turbulences, without getting overloaded lines, I mean the lines would fade as much as new lines would get born, in an endless move. I’ve been trying to play with the emitter and the turbulence modifier, but no success so far…

    Any suggestion would be appreciated 😉

  • @19:00 min mark, you said that you made a gradient material. Could you elaborate? How could I get each hair to be a different color?

    Also, is there a way to get the trails to cast a shadow?

    Thanks!

  • Leave a Reply

    Your email address will not be published. Required fields are marked *

    Categories

    Follow us on Instagram