Live Design Recording: Modeling a Character in Cinema 4D | Part 01

November 11, 2015

Trying something new here and decided to give live streaming a go! I did a few test casts last week and I have to say I really like the format of a live stream and I’ve been getting great feedback thus far. Live streaming is way less formal than a tutorial and more conversational, especially when people in chat get involved and ask questions and even provide answers in the case of this live stream! The benefit of this live format is it allows viewers a bigger window into my thought process and my problem solving when attempting to model this little bull character. I’m admittedly not a very good modeler, but I learned quite a few things during this modeling exercise and I hope you learn something watching my workflow and my process in modeling this character!

What do you think? Should I do more of these? Anything you would change? Let me know how you like these live design streams and if you’d like to see more!

Watch Part 02

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Live Recording:

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  • Thanks for the tut!

    Is it a good idea to also have separate models and boole them into the main one? Question for anyone.

    • If you talk about the boolean object, no, it’s no a good idea because that tool creates triangles and triangles, except if they make a perfectly flat quad, do a bad render if your object is in a subdivision surface (it sould be ok if your objects don’t touch each other at all, but I prefer to do it directly in edit points, vertex or surface mode by copying/pasting.

      • From what I understand, Booles of any kind are kinda a no-no for modeling.

        • Alright, thanks to both of you.

        • Normally booles are a no-no but occasionally they are needed. this is where it is necessary to step outside C4D to something like Rhino or MOI to model a component using true NURBS. Not idea but necessary. These kinds of apps produce clean ‘trimmed surfaces’ that can be converted into a decent mesh and brought back into C4D.

  • May you PLEASE add the image in the description, so that others may follow along?

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