Get More Out of Your Effectors

March 7, 2017

Learn some new tips for squeezing out all the power you can with Mograph Effectors in this Cinema 4D Tutorial.

In this video, Chris shows you how to make Mograph Effectors even more useful with the weight transform and a technique for driving keyframe animation entirely with falloffs.

What will I Learn?

In this video we’ll the basics of the weight transform, ways to layer up different weights, and end with a bonus mini tutorial about driving your keyframed animations with falloffs!

Tutorial Focus:  ,
Software:  ,

  • Useful stuff as always Chris thanks!
    I didn’t actually see them as “fish” until you rotated them. I just saw the top fin and eyes and a a dudes face and his head opened up and the head had teeth.

  • Great tutorial Chris! I’ve been wanting to learn more about Mograph, and this tutorial popped up at the perfect time :D!

  • GSG Your the best and most fun and informative out there. Thanks 🙂

  • The pace of your tutorials is the absolute best. Thanks.

  • Hi Chris. Again a great tutorial. Thank you

    I there a chance to get your fish..look so funny

  • Fantastic!
    The time offset animation bit is just awesome. Can’t wait to play with this technique.

  • Amazing ideas~! But I think there’s a better way for the 3rd part in the tutor to use the plain effector to control Clone Elements’ complex animation with fall-off range, by “blend mode” of clone. and with this way it’s able to enable Render Instance of clone which is very importent for massive amount of clones.

  • Nice stuff Chris!

  • I just want to be better, and I want ro follow my heart.

  • Good tutorial as usual!

    With regard to the resetting of weights using the plain effector, “guessing” at setting the weight slider in Falloff tab to 200% or 300% to get weights back in range is slightly non-scientific (and Weight transformations are not that straightforward and isn’t necessarily linear)

    All you have to do is set the Max% slider to 0% in the “reset” plain effector (BUT the Weight Transform should still be 100%), i.e. the “reset” plain effector should have 100% influence on weight, but set the value to 0% (=Max% slider value)

    An alternative (but you do need v18) is the new reeffector, which is almost made for this. In the reeffector, untick all parameters except Weight and leave Weight slider at 100%. This will reset weight back to 0%. In fact, the reeffector is good way to organise the whole stack – each layer pair in this tutorial could be put in their own reeffector (so you end up with a reffector stack in the cloner) and you probably wouldn’t even need the “weight reset” at all as reeffectors can completely overwrite previous effectors (use reeffector falloff to determine influence)

    Hope this all makes sense!

  • Hi Simon. While the plain effector with max at 0, shows the weights red in the viewport, it does not reset the weight unless u go to the falloff tab and go 200% 300% etc.
    Is there any reason for that? Im using R19 and i think in previous versions that i could reset with plain effector without messing up with the falloffs at the end.
    Ofc reeffector is the really simple solution to this problem, just curious to understand whats going on behind the scenes here. Thanks a lot

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