How to Create a 2D Liquid Reveal in Cinema 4D

June 26, 2015 - By 

shoes

In this tutorial, I’ll show you how to create a liquid-y 2D reveal or transition wipe in Cinema 4D.    First I’ll go over how I used the Sketch Materials Adjustment options to create a stylized print offset look to my Sketch & Toon object.  Next, I’ll cover how I used a 3D gradient to create the 2D wipe transition as well as going over a little Xpresso to be able to control the gradient wipe with a pair of Nulls.  Finally, I will briefly go over how I used Sketch & Toon Opacity options to fade on strokes over time.

Huge thanks to Tieh-Fei Yu for donating his shoe model that I used in this tutorial!

If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Download Eyedesyn Sketch & Toon Model Free Pack

Learn the basics of Sketch & Toon in my tutorial here

Tutorial:

Visit eyedesyn.com for more from EJ

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18  comments
18 Comments
  • Amazing tutorial with so much useful materials in so little time … good job.

  • Hello,
    I get a transition from design to motion design and after the initial fight with AE and Maya I fell in Cinema 4D arms and I love it. Your tutorials and tips from the Gorilla Guys are helping me to open the perspectives of 2D and especially 3D animation. It is also the first step but I am trusting walking. This video shows me that you can be better today than yesterday.

    Thanks!

    Sergio

  • That was really cool. I just learned like 4 new things. Thanks soooo much for sharing!!!

  • Thank you so much for this tutorial!
    I have one question though: why is my alpha channel appearing black? I tried turning on the transparency but it didn’t work :/
    However, It does work when I turn off sketch and toon in the render settings.

    Thanks again.

  • Sorry, disregard my last comment >. ‘Shading’ tab > for ‘object’ I selected ‘Off’ instead of ‘Shading’.

    Thanks anyways! =)

  • I watched 2 tutorials and i made my own 🙂 you can see it at http://www.gianflavio.com (should be the first one to date, but if it’s not it’ll be really distinguishable) thanks so much!

  • Spencer Seibert July 30, 2015 at 4:17 pm

    Thanks for this wonderful tutorial EJ! How are you achieving the nice 2-tone shading on the back of the shoe with sketch & toon shading set to off?

  • Thanks for this tutorial, EJ!
    I’m experiencing this problem: using the default Sketch&Toon properties I found already set in the free model (downloaded today the full package), when I apply the transparency material I got the black stripes and not transparent (I’m referring to the step at 10:00 in the tutorial)… I tried to remove the sketch style tags and apply a general Sketch&Toon effect, but I can’t find a solution 🙁
    Only when I remove the sketch&toon effect I can properly see the transparency… do you have some idea about that?

  • It looks like this tutorial isn’t actually compatible with Cinema 4D R15. I don’t seem to have many of the options in the sketch and toon material (adjustments, opacity, clone,render, animate). No fun for me 🙁

  • Thanks for the awesome tutorial! I wondered if anyone else has had trouble with this: When I switch to 3D Linear for the gradient transparency is either on or off- there’s no transparent area on the shoe, just fully opaque with knots at 33% and 66% or completely opaque with knot narrower than that. When it’s set to 2D U I get the transparent stripes just fine. Really, any of the 2D ones work fine but the 3D mapping doesn’t seem to show up. It doesn’t give me a box in the viewport with interactive render turned off either. I’m using Cinema 4D R 17. I don’t know if that makes a difference.

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