How to Create a Plastic Texture in Cinema 4D

May 5, 2016

In this tutorial I’m going to break down how to create a piece of a “Mini Machine” from this piece by Pixego and how to create plastic textures, including a plastic glass texture.  We’ll build the mini machine, add a 3 point light setup & add the GSG HDRI Studio, and then go over how to texture our objects!

By the way, this tutorial can be followed along using Cinema 4D Lite that comes for FREE with Adobe Creative Cloud!

And as always, if you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

This was recorded live on the C4DLive Twitch stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.


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  • Great tutorial… I could not get the subscatter working for some reason on my glass, so I ended up just reducing the transparency a few touches and I think it came pretty close

    • Thanks! Looking good, Kevin! The SSS can be a subtle effect depending on how high your transparency strength is or if you have the Color channel enabled. Reducing the transparency strength just a bit can make a big different, as well as that path length vs how big your cylinder radius is.

  • Mike G. (Gugmi01) May 10, 2016 at 10:07 am

    This is awesome- thanks!

    Just tried combining a couple tutorials:

  • super helpful thanks!

  • Thank you ! Amazing tutorial !
    I have learnt so much.
    I love greyscalegorilla .. Cheers from Europe !

  • Great tutorial as always!

    What about creating this type of soft textures:


  • I have R15, so have “reflection” rather than “reflectance” and found I couldn’t find any Layer > Add > Beckmann etc so couldn’t proceed any further, as a bit of a beginner in this 🙁
    Is there an alternative tutorial to help me get these kind of results? It looks really cool and would love to achieve it!

  • nyce! it is cool lookin thingamajig!
    thanx fo the tutoriyal mans!

  • Abujana Jameel May 21, 2016 at 1:35 am


    Because I am using C4D R16, I had hard time finding the preset Plexiglass under Transparency. however, I have found out how to do it and I would like to share it with you.

    1- In Shader Properties, check Physical.
    2- Select the preset “Plexiglass”
    3- Check “Invert”


    • Im not sure if you meant Reflectance Channel as I didn’t apply any presets to the Transparency channel, just the Reflection Fresnel. The presets are the same in R16 as they are in R17 so make sure you’re looking in the right area

  • Great tutorial EJ! ??

    Picked up a lot of useful tips and hope to put them to good use in the future!

    This was my best effort:

  • Fantastic tutorial, thank you!

    The fresnel alterations are something I have never really experimented with before but they help add dynamic components to materials I had previously struggled achieving!

    I modeled the machine as a moving entity following on from your instructions so thank you again!

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