How to Create and Animate an Umbrella Using Mosplines in Cinema 4D

March 10, 2016

In this tutorial, I’m going to show you how you can find a very handy use for the often ignored Cinema 4D Mospline object.  In this instance, we’ll use Mospline to create and animate an umbrella!  First I’ll set up our umbrella using a few Mosplines and a Loft Object.   Next, we’ll animate our umbrella using a Pose Morph tag.  If you’re not familiar with Pose Morph, be sure to check out my tutorial on how powerful it is!  Finally, I’ll show off some fun options inside Mosplines like the ability to have Mosplines be affected by particle forces like Turbulence and Wind.

If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

This was recorded live on the C4D Live Twitch Channel.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter


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    • Konstantin Eydelman March 11, 2016 at 1:32 pm

      That is a sweet camera move! I was wondering if you were able to set it up using specific in and out points or just tweaking the spline parameters till it looked right.


    Thanks for the tut. This is what I came up with.

  • Again, awesome tutorial, EJ. I’d be curious to see the rest of the animation, and how you rendered it. It looks fantastic!

    If I may add my science to the whole thing :

    1. I’d use instances of MoSplines, one set for the metallic parts, one set for the middle parts, so when tweaking you don’t have to worry about selecting them in the hierarchy.

    2. No need to rotate the cloner, you can select the plane orientation right below the radius value.

  • You could get the ‘overshoot’ of the umbrella by upping the strength of pose “open” beyond 100%. Much easier than defining a new pose…

  • Great tut EJ. How do you made the unfolding of the blue and white object that sits next to the umbrella ?

  • Great tutorial! Here’s my version:

  • Awesome Tutorial!

    Question for you. Is it possible to round out the Lofted object so that from the top it looks just like a sphere? Currently, the Loft creates a linear interpolation and leaves it with the very umbrella looking points with the Clone connects the Lofts from the top view. Thanks in advance.

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