How to Make A Glossy Candy Stripe Texture in Cinema 4D

September 9, 2009 - By 

In this quick tutorial, I show you how to make a glossy candy stripe texture. I have used this texture a ton lately when playing with the new physics engine. The stripes help show when spheres start to rotate. I use the scene that I built in yesterday’s tutorial, so you may want to head back and do that one first. Enjoy!

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70 Comments
  • nice little shader.

    pretty simple altough it looks nice.

    two thumbs up for that

  • yea!!! is pretty easy!! but, do i can make the effect of the rigid body tag in cinema 10???

  • Hey, Nick

    Thanks for the tutorial!I am also busy checking out the new features in 11.5.

    Would you mind going a little bit deeper into the Mo-Spline in your next tutorial? 🙂

    I can t get it to work correct with the sweep nurbs object: The width information is always lost, which is a total bummer!

    cheers
    Can

  • Hey Nick,
    If you twirl down the triangle next to the gradient colour bar, and set the interpolation to ‘None’, you won’t have to deal with as many knots when you’re making a grad with hard transitions.
    cheers, and thanks for the tut

  • good tut man. I might take a class at http://www.fxphd.com on C4D. Think it’s worth it?

  • “pretty….pretty GOOD…”

    killer curb reference.

  • These Tuts are building my hunger for 11.5 into a frenzy, but before I get too excited, I’d like to know how the Mograph Physics deals with non-traditional objects. I hope you can show us how it handles that as well. Thanks though, the blog is great.

  • man, I’ve got to spend some more time with this app.

  • Hey Nick,

    Thanks for the tutorial.
    What’s the render pass that shows greyscale shadows before the final pass is applied?

    Also, I have a fun question. How would you make a simple glowing object that casts light onto nearby objects.
    For instance, how would you make one of the balls in your example glow like a light bulb?

    Cheers.

  • Awesome! Heres a render I just made, using your texture help : http://tinyurl.com/mhd77l

    Thanks!!

  • Hey guys,

    I know this is a bit off-topic but I need your help. Since my PC is getting old and my monitor is losing its luminosity I’m planning to buy a new machine. I have to admit that my old Pc was kind of ‘built for gaming’ and working with After Effects is really slow at the moment.
    So I just wanted to ask if you guys have any recommendations concerning a new Computer plus Monitor (for VFX purposes only!).

    I would really appretiate that!

    • If you’re spending a bit of money I would recommend the mac pro, not had a problem with mine and it’s super fast, loaded up with 18GB of RAM to take advantage of the 8 cores when rendering. I’m not saying PC’s are bad, I’m just advising from what I’ve had experience with!

      • what!!!?? 18BG of RAM hold on.. this isnt a laptop right? i have a macpro, 15 inch im confused i really want C4D on my laptop but im thinking itll just run wait to slow. Am I able to get 18 gb or just any bit more RAM in that case?

        • you don’t have a mac pro you have a macbook pro lol. I got one too… its ok modelling and stuff in cinema, forget rendering really. Only 2 cores and max 4GB ram isn’t gonna cut it once you get into heavier stuff, or you’ll just have to sleep a lot and watch a lot of movies while you wait for it haha, although my laptop didn’t like being left on all night rendering 3D, got quite hot. When you break it down, a mac pro is effectively about twice the price of a macbook pro, but way more than twice as powerful as the laptop.

        • Cinema runs like a champ on a Macbook Pro. You’ll probably find the need to do a lot of renders overnight, but do what you can to keep your scenes efficient, work with fast previews and you’ll be good to go.

    • I’ve worked on some processor heavy projects on my 13inch unibody MacBook, thats about a year old. For learning, and experimenting, this worked/works fine, but once I downloaded some free models and opened them, I realized how quickly horsepower became important. If you think your layer heavy After Effects projects lag and render slow, try a high polygon model with some beefy render settings!

      • yeah thats sad looks like ill just have to use this C4D at school in the computer labs, cuz i def dont have money for a “MAC PRO”, but thanks for the advice guys!, now whats up with this i thought nick was doing a GSG Live cast thing tonight (9/10/09)

        • Hey,

          thanks for your replies guys. I got a Macbook Pro, too. Even on that machine those applications are not running that fast. I think the best for me would be buying a Windows Workstation. Well, so it should be 8 Core, and at least 8GB of RAM? Or what do you guys think?
          Do you know a good review site concerning monitors?

          Again, thanks for your help so far. 🙂

  • Hey Guys,

    I’d really like to get better at the integration between C4D and AE. Using GI my motion renders usually end up flickering or I run into lots of weird little problems. I’d like to get that nailed down a lot better.

  • It looks really simple (and still great) and many people seem to use the same kind of light setup for these kinds of animations.
    How would one go about setting up something similar in max?

  • I’ve got a nice problem solver type question for dynamics… at 0:10 of ‘no keyframes’ (I’m sure you know the vid I mean) A large sphere hits the ground and makes smaller shards that are lying on the ground jump with the tremors.

    I cannot figure how to apply dynamics to the floor correctly, you obviously need it to stay still… so no mass, but the objects landing on it make it fall. Tried putting another floor underneath it without a cloner just a rigid body tag but it doesn’t bounce off it when the large sphere hits…

    any ideas?

    • You can achive that by adding a gravity object to the falling sphere.With a simple xpresso setup the g.object is forced to follow your sphere,but make sure to exclude the g.object for your sphere.Theres a force tab inside the ridig body tab of your sphere where your able to do that.
      Inside the g.object set the falloff to something like you can see in the example video below.
      Then you´ll need 2 keyframes for the acceleration,set the first one at the start of your animation : acceleration = -10000 and the second one 10 frames or less after the impact :acceleration = 0.
      Thats it,sry for my english i´m not native speaker,but i hope you can understand what i just said. ^^’

      Youtubevideo:
      http://www.youtube.com/watch?v=3JFvBZLbYmk

      • Thanks, I totally understand and can botch a setup so it looks right… I know absolutely no expresso, what needs to connect to what? I’ve tried the naive sphere position to gravity position which seems to lock the gravity to the ground plane. If I connect it back to front the sphere will move if I move gravity so I assume I’m somewhat on the right track…

        Can you elaborate on the xpresso nodes needed and how they connect… even just a screenshot of the xpresso editor might be easier? thanks in advance

      • Everyone is so helpful. This is great to see. Thanks for sharing the knowledge everyone!!

  • Do you think you could go over render settings some time? Whenever I use planes as soft boxes I end up with like 15 seconds of video that is taking 18 hours to render on my mac pro 8 core with 16 GB RAM. So I usually end up taking GI off… I’m thinking maybe I have it set up wrong, but can’t find what it should be anywhere…

    • In the past I have found that making objects in the scene larger, and then adding more segments to make say the spheres more smooth, makes render times large. Might be worth checking how the size of your objects. Also you should check your render settings. Things like anti-aliasing can be set on low/weak. See if changing them makes any difference. Also have you updated C4D? I dunno, can’t think of anything else…good luck! 🙂

  • Handy tutorial! I never thought to use the gradient like that, I made a similiar render using the luminance channel rather than the colour channel.

    http://localhostr.com/files/02d18d/Lightspheres.jpg

    I also tried to use the same gradient on the displacement channel, trying to indent the light strip, but I guess you need scene lights or something for that to work…

    • that looks sleek! Have you any vids of these light strips? Need to try these later they’re lovely

      • I did render out a quick camera pan of the scene, but it’s not very interesting, I animated the luminosity amount so that the lights kind of flickered…

        http://www.vimeo.com/6571661

        I’ll mess with this some more, i’ll upload a video if I can find some way to make all the balls slowly move around on their own, maybe dynamics or something, any tips?

        • There´re several ways to do this,all depends on you c4d version.

          The fastes and best way is like you mentioned with dynamics(mograph2).
          your objects inside a cloner + rigid body tag.To achieve a random movement you can either add a turbulence object to your scene and play with the settings or add several wind + rotation objects.

          If your c4d version is below 11.5 you might want to give silverbullet[thirdparty plugin] a try ,both silverbullet and modyn rely on the same physics engine,therefore you´ll gain similar results.

          Other ways for example are you could use the plugin “roll-it” its free and its a great xpresso setup which automates the rotation of your objects.The only thing you have to do is move your objects in a certain direction and “roll-it” automatically calculates/overlays the resulting rotation.
          http://www.eggtion.net/index.php?id=1031

          You can even acquire a random movement with cloth.Add a cloth tag to the shpere and crank up the “stiffness [for example 800%]” to avoid deforamtions,in 11.5 they changed the system so there you have to crank up the iterations.

          Or the old fashined way with dynamics,but with lots and lots of objects you won´t be happy with it

        • That auto roll plugin looks amazing, gonna have to get my girlfriend to translate the german as it looks free, am I right?

          Anyway scott I had a play with your cool light strip balls with them in the luminance channel but put a bit of blue in the white strip so it looks kinda Tron2 like. I’m currently grouping my r11.5 demo tests and putting them on vimeo in short edits so I’ll let you know on vimeo when this weeks are up so you can see.

        • Sounds good man, i’d love to get my hands on R11.5, some of the stuff being produced is amazing, i’m still using R10 at present.

          Likewise with the auto-roll thing, gonna give it a go now.

  • Hello there,
    Cool post, I just stumbled upon it and I am already a fan.

  • It’s fun to see the comments from all over the world. Obviously that speaks to the excitement and value you are bringing to the table, Nick. Keep it up!

  • well
    i use that for make this jijijij
    http://nairm.deviantart.com/art/Love-balls-134372256

    i can´t do mouch more than that becaouse i work with a mac book, the little ones
    it does not pass the 1GB of ram and here i read macs of 8 cores woooww !!

    well heres my art jijij

    n__n

  • 1st night with C4D followed the tut. Here’s a render, a little too glossy on the reflection.

    http://www.flickr.com/photos/40052073@N08/3994556411/

  • Great tutorial! Only I think you meant pool ball, not cue ball… the cue ball is the solid white one 😉

  • Cool tutorial just tried it out :).

  • “that’s lookin’ pretty… pretty Geewd.” you’re awesome.

    I made a kind of small little animation based on this:
    http://www.vimeo.com/7899114

    thanks a lot Nick!

  • see what i’ve done with the light, its on most of my 3 d models.
    http://3docean.net?ref=remmac

  • How was the lighting set up for this tutorial? It doesn’t look like the usual luma materials on planes. Did you use traditional lighting? I like how the shadows cast.

  • Oh gosh it was so easy and I couldn’t wrap my head around it earlier. Your tuts are helping me out a lot N-rilla 🙂 Thanks!

  • Thanks for the quick tip… It may be old, but it’s still good! 😉

    Quick question. If you apply a striped material like this one to, for example, a spline with Extrude Nurbs & a fillet cap, Cinema will repeat the stripes on the fillet (with UVW mapping, any other sort of mapping didn’t work for me).

    Was able to solve this by making the object editable — selecting the sides & applying the material only to that selection. But I was wondering if there isn’t a quicker way around this.

    Many thanks in advance & keep up the amazing work!

    Cheers, Wim

  • Hey Nick, just recently discovered your tutorials and I’m addicted so far.

    I have a brief question: Do you know how to make 3D models with absolutely no shading at all? It’s kinda lbetween 3D and 2D. A good example is (some of) the objects in this video right here https://vimeo.com/19349448

    Thanks in Advance,

    Renato 🙂

  • Do you have a tutorial on procedural texture SCALE

    scaling procedural textures per shader on different objects with same shader?

    not a texture map , but rather scaling a shader on objects as they pertain to camera scale or grid scale or world scale?

    I need to know the difference and need a tutorial on this

  • What’s the square tutorial you were talking about in the beginning. The texturing was pretty awesome and works well, I just want to know how to make all the spheres fall and separate upon impact instead of staying within the grid shape with the cloner.

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