How to Make A Ribbon Wall Graphic in Cinema 4D

May 3, 2011

In this tutorial I will show you how to make a ribbon wall graphic animation in Cinema 4D using Mograph Cloners, random effectors, motype, and Sweep Nurbs. Then I will show you how I light and texture the scene using Light Kit Pro. This tutorial is based on this excellent spot. I have also make a tutorial on another scene from this animation. You can watch the How to make a Cascading Text Animation With Cinema 4D and After Effects here.


Tutorial Focus:  , , ,
Software:  ,

  • amazing tips , thanks Nick

  • Looks great! I’ll give this a whirl in the morning πŸ™‚

    Ps. The ‘This excellent spot’ link doesn’t work.

  • great lightning as usual!

  • Great! Last year I’ve done this based on your “destruction plugin” tut, with the ribbon wall.

  • another great tutorial! thanks Nick!
    btw,that’s a great threadless t-shirts πŸ™‚
    (i love threadless as much as GSG)

  • good one, nick!

    good to see the blog buzzing.

  • Looking damn awesome Nick πŸ™‚

  • I like this one so much, I just have to try it before I even watch it. Will be trying the wavy shot too. Pretty sure I can figure that one out. I love the colors/lighting on this one. Looks awesome, Nick!

  • Nice One. Thx for that.

  • A Another Best Tut from Mr. Nick πŸ™‚

    Thanks a lot πŸ™‚

  • Just watched it. Amazing as usual… I only have 2 questions:
    The colors of the example are more bright and saturated. Is it some other trick on C4D or just normal post production on After Effects?
    The other thing that I missed on the tutorial is that the reflections of the text on the stripes are blurred. Again, is it some useful thing from C4D or just After Effects stuff?

    Thanks a lot!

    • -You can make the colors more saturated in C4D or AE.

      -The Reflections art blurred in C4D. Under the reflection tab. It just takes longer to render.

  • Hi Nick! Great tut! Just one quick question: can you tell us a tip or something about the background before the ribbons comes in, i mean, maybe we can render this with an alpha channel, but, what can we do with the previous background? something in AE maybe?

  • Very sexy tut! it was very helpful πŸ˜›

  • Another great tutorial Nick – Many thanks!

  • Your works are amazing
    The tutorial is gooooood

    excuse my bad English spoken,I speak Spanish
    thanks friend

  • Geez, who is requesting how to use Sweep Nurbs!?

  • Great sir gee ….

  • Nice, like always!

    I love the way you find the ‘howto’ of everything and share that knowledge; in some way is like teach us fishing intead of giving us one fish.

    Probably would have been better if you just say thanks! ^^

  • regarding color, you could assign a multishader to the object and use the random effecter to randomize the colors

    nick, love your tuts, but lately i’m seeing lots of “how’d they do this” kind of tut instead of your early stuff which was more of a personal creative exploration. lately lots of emulation and not so much individuality.

    either way, i can’t wait to see this on everyone’s reels. also also, i saw a recent gillette spot that had elements that looked a whole lot like one of your tuts, which is pretty scary.

    • tutorial based shit is out there like everywhere. seen a lot of stuff on mtv also

      i wish there was some sort of site where you could showcase ripped off stuff. would be awesome to make all the stealers look like fools on a collection website.
      and wouldn’t be that hard to put together at all, guess a blog with email submition would be enough to do the job.

      hopefully some saint person will feel called upon this and save the design world

    • @akel: i find it incredibly easy to point at reels and say “that’s video copilot (or) gsg”. a (now defunct) company in houston actually had done some big project for a vegas trade show and actually posted it on their site like they were proud of it. it reeked of one particular video copilot tut (pun intended) and i pointed it out to several people who’s jaws dropped upon seeing the comparison. it just amazes me how lazy some people can be to just use tut material as is for paid client work.

      but you know, if you’re not smart and creative and rely on using tuts for 100% of your work then karma will come around to bite you when there is no tut to get your butt out of a jam.

    • How’s the deodorant commercial a ripoff??? Because they used the atom array transparent sphere? Oh c’mon! If that’s a ripoff, noone should EVER use a reflective sphere in their reels! GEEZ!!!

  • Let’s also keep in mind that Nick tells you how to do all of this in some of his other tutorials. In the text tut on this same spot, he says the ribbons are made with sweep nurbs, and he shows you how to use the shader effector. And if that’s not enough, there’s another tutorial on how to use ALL the Nurbs. So really… why were people requesting this?

    • True. Like many of my tutorials, the solution is usually pretty simple. A bit of mograph and some effectors. Maybe some text. But it’s the lighting and texturing that changes between each tutorial. I think there is a lot to learn and play with with that stuff specifically. Hopefully if you already know the nurbs techniques, you can still get something else out of the tutorial.

      • I gotta say that this is exactly why I’ll take a look at this tut. I figured out how to do the ribbons last year after completing the cascading text tut, but I couldn’t get them to look as nice and glossy as they looked in the original animation.

  • Thanks for tutorial!

    And what is your computer configuration that you work with C4D?

  • Hey,

    Really enjoyed this. A nice short one for a change!

    One question – in the example that you’re… um, inspired by… they have a slightly more dynamic range of colours along their gradient. I realise I could simply modify my gradient carefully, but is there a quick MoGraphy way to insert random colours along the model?

    I suppose what they have going on is two very carefully balanced gradients – red to yellow followed by pink to purple…

    Anyway, thanks – learned a lot in a short space! πŸ™‚

  • Just a q-n-d thrown together based on this tutorial.. Great job! I watch almost every video from beginning to end no matter how long!

  • Heart Shaped Box May 3, 2011 at 6:51 pm

    I’ve done this before, but way more complicated with beveling and mograph multi-shading.
    This way is so much easier, thanks for sharing Nick.

  • Very helpful! Thanks, Nick.

  • Excellent tutorial Nick! I learned quite a bit from watching this one. I have a picture rendered from the project that I would like to share.

  • Great tut many thanks
    Eres el mejor

  • it’s rally goooood!
    but I can’t understand camera setting..
    help me T_T
    where is the overheatsoftbox??

  • thanks nick… but you got away with the simpler version πŸ™‚

  • This is was great!

  • Looks Great. Thanks for the tutorial

  • Hi, thanks for another neat little tutorial.

    I’m an Architecture student in the UK, I can model pretty well in cinema but doing lighting, especially interior lighting is a struggle! You must know many cool photographer tricks for taking interior shots! Can your LIGHT KIT rigs be used for this??

    I am especially interested in how to get the lighting looking stylish.

    • The IES lights in C4D are made for lighting rooms.They have the photometric data from actual light bulbs/housings.Lot’s of manufacturers provide IES data for free, just google IES.
      Load this data file into the IES light photometric tab and check the orientation (the ones i have, load in @ 90 degrees off)
      There is a video on here somewhere that explains the light kit pro features too.

      Hope that helped

    • Thanks, I use ies a bit already. I’m just looking for time saving rigs by someone who understands lighting for decent renders.
      There is so much work on my course I have almost no time for lighting etc, though I really want to show off my designs… cheers

    • Looks like you need to buy the light kit pro then.Nice softboxes will always help get the lighting you need to sell a shot. GSG has added lot’s of user data for you to adjust that will aid in rapid lighting changes.

      Good luck with the course auto.

  • Awesome stuff man! Thanks!

  • can anybody here tell me, ow u get the two different textures on the ribbon. in the motionpiece, the ribbons are palegrey on the top and glossy-pink on the bottom. how did they do it?

  • you’re the best!!!!

  • Hi, Thanks Nick! Great Tut 😑

  • Wouldn’t flat projection on the texture get the job done faster?

  • I did this one before watching the tutorial. I was actually kind of intrigued by the way you did the gradient shader for the cloners. It looked like quite a workaround: I just added the material to the cloner object and changed the projection mode of the texture tag to ‘frontal’.

    When seeing your tutorial I thought you had over engineered that thing, but after toying around with the camera I saw that frontal projection only works when looking at it … well… ‘frontally’. The gradient will always go from left to right, no matter the angle the camera is looking at it.

    So it works for this example (it looks okay) but the shader trick you showed here is the ‘good way’ to do it.

    The shader effector was the main thing I took away from this tutorial.

    Thank you, Nick! Great stuff as always!

  • Hey guys! Just want you to check out my first showreel that i finished today so!

    Have a good one Nick!

  • AWESOME as usual Nick…
    Quick question…how would you get the ribbons to bend and roll like they do in that spot a little bit later after the ribbons flow up…
    I was trying another random effector with spherical falloff and moving it through the ribbons…but…not working so good. πŸ™ anyone have any ideas?


    • A formula effector where you’ve animated the amplitude? I haven’t tried it myself, but it should work.

  • I was working on something like this the other day, where I wanted to create a sweep nurbs object by connecting a helix with an L-shaped spline, but I could NOT figure out how to do it and get a smooth transition.

    The bottom point of the helix doesn’t have a horizontal tangent, so when you weld it to a horizontal line and sweep a profile along the spline, it doesn’t work. Does anyone know how to do that?

    That’s probably the only thing I don’t like about C4D, that working with splines is a real pain.

    • Try making the helix editable and adjust the tangent handle.Holding “shift” will let you adjust one side of the handle.

    • Yes, I did try that, but it didn’t seem to work. I don’t know it it simply doesn’t work, or if I made a mistake, but I couldn’t make it work.

    • Not sure why that isn’t working for you, if you can post a link to your file, i will have a look. I may have misunderstood your problem and a scene file would be clearer.

    • Sure thing, here’s a scene with the problem I mentioned:

      And here’s a picture of it:

      When I edit the spline, it is one object, but as soon as I sweep something along it, it splits into the original parts for the purpose of the sweep. I exaggerated the problem by making the rectangle really tall, but it’s still there and very noticeable when the rectangle is flatter.

      I’m not sure what I’m doing wrong; I’m very used to working with splines in Rhino, so I’m not used to the way Cinema 4D handles them.

    • Found the problem fella.
      The two splines are not welded, they are connected as one object.
      When you do the weld make sure there is a slight gap between the end points of each spline. You need to be able to select each one seperately.
      Select the first point and hit weld, then selct the second point and it will snap them together.

      You just had the two points sharing the same space, so this was stopping you from creating the weld.

    • Thank you, I knew it had to be something really, really simple. πŸ™‚

    • Actually, it still doesn’t work. Even after I weld the points together the splines are separate objects. The weld seemed to work, since the first point was moved to the second, but they still appear as two splines in the object manager, and using Connect and Delete gives me the same problem as before.

    • Sorry my mistake, select both points then click weld, then click one of the points again ( the one that has not got the weld line indicator).
      Have fun

    • It doesn’t matter in what order I pick the points (tried them all), or if I choose to weld them in the middle, they are STILL two separate objects, and if I use Connect And Delete I get the same problem when I try to sweep.


      Working fine for me, so not sure what’s going on with your setup. Object manager will still show “1(2)” but this will not affect the sweep.

      I’ve uploaded the file i welded for you, the sweep is smooth with no breaks or kinks.
      If this still shows errors when you load it, there must be some strangeness going on.
      I’m on win 64bit R12

    • Alright, thank you, I’m going to try and figure out what I’m doing wrong.

    • Also connect and delete has no effect on the actual object state.It is like grouping the objects under a common axis, that’s all.
      If you make two polygonal cubes with 100cm gap between them, then use connect and delete, they will still retain the 100cm spacing.

    • Ok, I figured out how to do it. I used “Join Segments” instead of welding. I just placed the splines close to where I wanted them, select both, used Connect And Delete to create one single spline with a gap in it, then Join Segments to bridge the gap, and problem solved.

      Thank you for your help, now I can finally make the crazy sweep I wanted to.

    • No probs.
      I would still try to sort out your weld issue as it offers better control and results(when working) as it snaps to the last point you click.
      Join segments can cause “v” shaped kinks or twisted splines if the positions of the end points are off. Not a big issue with tidy minimal splines like in your file, but high density point splines are a pain to correct.

      There’s a plugin called spline patch, that you may like to try. It offers more Rhino like spline patching/connecting.

      Good luck with the project, let us know when you’ve done.

  • Thanks for a super tutorial!
    Your lighting rigs rock!


  • Hi,
    nice tutorial.

    I seem to be having a problem with the color shader.
    The last ribbon is the same color as the start of the gradient.

    Or is it just me? πŸ™‚


    • Ok, I solved my on problem.

      The cycle button must be switched off at the gardient material shader properties.

  • Leslie Williams May 4, 2011 at 5:09 pm

    Nick Campbell….God bless you…I cud almost kiss your beard if i wasn’t gay and wasn’t about 7000km away…Thanx Men!!!!

  • I had a bash at it.
    think a faster frame rate next time.

  • Eventually we get to see this…..thanx Nick….all the way from Nigeria yo!

  • I wonder how long this will take to trickle down to youtube and be turned into a half ass tutorial version of Nick’s.

    I think this tutorial would have been really useful back when I did this Unfortunately I had to dig a few miles of forum threads to learn this effect. I am going to watch your tutorial and see what things I can learn to streamline it and make it more complex, possibly. Thanks Nick!

  • here is my version.
    thanks for the tutorial nick, one thing i liked about it that you try to explain every minute detail, as you explained how to get the reflection of the softbox as it was in the reference video.

    Thanks Again

  • Great tutorial yet again, Nick! Thanx. Surely clears up some issues regarding the shaders.

    In the Pompeia Fashion week spot webpage, on the second picture from the top there are different colors on both sides of the ribbon and its quite tricky to do it. Is it possible to use multishader on it? or is it color applied and animated separately ?

  • Hi Nick,
    Great to see that you used a Brazilian animation as example to do your always brilliant tutorials. =)

  • You’ve done it again – you’ve played another phat one – Lovin’ it…

    My contribution, quick and dirty!

    with love from Cambridge!

  • Hi Nick
    thanks for the tutorial is awesome ….
    I’m trying to apply to the creation of the ‘wall ‘ prints a slight undulation deformation rate, but independently of each clone are created according to ….. like second image of the page where you show us the spot,

    But do not get the solution, I find no way to deform independent clones.
    You think of the way?
    Thanks Master

  • This is a similar technique to the way we created the video on our home page:

    We also included a few glow sphere (similar to your ‘using objects to light a scene’ post) emitters to make it a little more dramatic.

    Interesting to see how different people go about achieving a certain look.

    Keep up the great work Nick, the resources here are fantastic.

    we are sweet

  • you are the best nick!

  • quite off topic, but do you think that the new after effects 5.5 lens blur will make frishluft’s lens care obsolete?

  • Fernando Sucre May 5, 2011 at 1:17 pm

    hey gorilla cool tutorial thx.. pompei fasion πŸ™‚

    I used that technic in my video

  • Hey Nick, just dont forget to invite us to the party πŸ™‚

    thank you for those tips

  • Always thank you for your tutorial.
    Watching tutorial is another enjoyment!

  • Great tutorial.
    I have one question: Now the gradient goes across al clones. Is it possible to give each clone only one specific color from the gradient? That would be great.

    Thanks, Andreas.

  • thank you for everything Nick you are great!
    I love your work and style, can you please make something like this, I want to know how to light it and texture the title :o)

  • This is so funny. About 9 months I had the same reference or similar (haven’t watched tut). Check out the final frame to get the reference

  • thank you so much nick πŸ™‚

  • Tnkx Nick defiintly you rule!!! I’m following you…

  • Hey Nick,

    Sleek tips there, I dig it.

    Quick question: I was trying to map my own texture onto the clones (it’s an organic pattern) instead of using a gradient. The gradient one worked perfectly, but when I try to apply the pattern texture, it only shows the colors and not the full pattern going across the clones.

    Any ideas how to fix that?

    Much appreciated.

  • very nice…

    nick, what kind of condenser mic do you use? is it an USB? i am looking to buy one. any advice? thanks!

  • Awesome tutorial. I used this to get to know cinema4d a bit better, because this is one of my first attempts in c4d. So bare with me, but… this is the result!

  • Hi Nick, thx for your great work!! I saw the tutorial and i think that’s the second part of the older “How to make a Cascading Text Animation With Cinema 4D and After Effects”. Well done much appreciated!! From your reference spot, you rebuild the text and background with ribbons, in a very simple way. But what about text animation? In the last section of the spot, i see the H of fashion word, intersect with the K of weekend, both extruded, moving toward the camera. I thought … points animated by keyframes and then extruded… but result is ugly and geometry is lost. I tried with some deformers but i’ve got no decent results. How can obtain such kind animation? where parts of letters moving out of the screen and turn down or up of 90Β° still mantaining geometry and extrusion?? This could be the final stage of rebuilding that spot… Thx so much. Andrea.

  • excellent tutorial. Really liked it. Here is my version

  • Hi Nick, I would love it if you could show us how to Animate like in that TV spot you linked to, I’ve love to be able to animate like that, alternatively do you know any tutorials that could point me in the right direction?

    Thank you. Keep up with the awesome tutorials.

  • tnx for the great tutorials Nick…
    here is what icame up with:

  • Hey Nick, great tutorial! Definitely learned a few tips.

    This doesn’t really matter but a pan is left and right and a tilt is up and down. You fixed it half way through the video πŸ™‚ And yes, I’m know you already know this.

  • Great stuff Nick

  • Hi Nick,
    very nice tutorial, thank you. One little suggestion I have is that I noticed you don’t make use of the Enhanced Open GL, something that could really prove useful in situations like the above.
    In this tutorial for example, by enabling Enhanced OpenGL you can see the colors of the clones right in the viewport.
    Keep up the good work.

  • Hi!

    Great tutorial !

    Nick,can you show us how to make a metal flake material so we can texture our fonts and give a kind of retro – 70’s look to our animation ?


    Useful tutorial….

  • Not sure I should thank you. I was trying to do it by myself without watching the tutorial and was pulling my hair to get the textures right. XD

  • Hey Nick, awesome tut!

    Not sure if was brought up already but when I was following along I didn’t have to create a material for the mograph shader. Instead I used the “shading” tab. I dunno what real benefits this has but thought I’d mention it.

  • i canot find effector befor mograph selection in my cinema why iam using 11.5 ???

  • Gustavo Rodrigues May 11, 2011 at 7:15 pm

    “this excellent spot”:

  • Nick. Nice stuff man. Have a question. I’d love to be able to use a single texture like video instead of a gradient across all of the objects in my cloner, except have each piece of the image move independently with the ribbon. I see that stick to uv’s could produce the look, but I’d want more of that frontal mapping look, just sticking to each individual ribbon. Any ideas?

  • Nick! Long time viewer, first time questioner… How come your scene had was much more lit before the soft box than mine? i.e. bottom area in default render is like super dark. your’s much more luminous.

  • Great one nick.
    F.Y.I u are one of the best cinema 4d artists I know

  • How do u do the blue background ?.

  • ??? ????? ???????? ???? ?????

  • PompΓ©ia is a neighborhood in SΓ£o Paulo so my guess it’s where that fashion event happened (I don’t know).

    Thanks for your tutorials Nick, you’re really awesome and the reason I got more into motion graphics. I love them!!! πŸ™‚

  • Oh it actually happened in Porto Alegre, not SΓ£o Paulo. I stand corrected.

  • Great tutorial, this is what I came up with!

  • This is great, have made my own stuff with that. thanks nick

  • Hey Gorilla, I made this and will be uploading it shortly to my youtube if you want to check it out, Its just rendering out, but my computer takes for ever to render, its on 2hours 30 minutes for 64 frames out of 80 πŸ™

  • Great stuff, Nick! Makin’ it look easy as always.

  • Here is a still I made from this general idea. Thanks for all the information available on this site! it really is great…

  • My try πŸ™‚ hope you like it πŸ™‚


  • Hello my favourite Gorilla,

    Here is what I did combining this tutorial with the similar one about text.

    Thank you for putting up all these great tutorials – I’m a complete newbe to C4D but with your help I’m learning fast.

  • hey gorilla
    i would like to do the “commercial” is shown in the video, not only the end, i wanna try to do it completely
    if u can help me with some website or tutorial
    i would really appreciate it
    thanks πŸ™‚

  • Really cool stuff. Looking forward to learning more and more.

  • Thank you for your great work and effort!

    How can I make the Lines bend as seen on this Picture ?

    Thank you in advance

  • celso marcelo jr June 12, 2011 at 8:41 pm

    hey dude, i was wondering if u can make a tutorial on how to make the ribbons bend at certain points like it does in the PompΓ©ia Fashion Weekend comercial and how to make the ribbons bend and curve at different angles… that would be awesome because i wanna use that effect on an upcoming comercial for my church.. thanks

    • Just edit your spline, and use the rotation tool on each point to make the slope bank sideways. Make sure to enable banking on the sweep nurb, and voilΓ .

  • hey nick, i was wondering if u can make a tutorial on how to make the ribbons bend at certain points like it does in the PompΓ©ia Fashion Weekend comercial and how to make the ribbons bend and curve at different angles… that would be awesome because i wanna use that effect on an upcoming comercial for my church.. thanks

  • I realy love you nice!! (i’n not gay) you have helped me very much thanks!!

  • Thanks for the awesome tut but the link for “You can watch the How to make a Cascading Text Animation With Cinema 4D and After Effects here.” takes you to the spot again…

  • Sir, You are awesome and very very good teacher. Love your tutorials. Thank you very much.

  • thanks nick!!!!

    you are the greatest!!!!

  • Hi.. I’m just a beginner but i want to learn how to do this.. I really don’t know how to preview.. when i render, i just see this still image of the current frame.. need help please πŸ™‚

  • thanks again, you are the man

  • Hi Nick. After I saw this tutorial I wanted to try out my it is. Thanks.

  • Hi Nick,i saw the intro on your hdri light kit pro and would like to request a tutorial on how to do it.It’s cool.

  • Hi Nick, it’s me again.I saw this awesome mograph designs on a broadcasting channel i use to’s the link.
    take a look at it.i hope you teach me a tutorial on the today-the one that the D turns to liquid-or the tomorrow-with the O exploding.

  • This was fun, thanks Gorilla man!!

  • Hi man, i want to say that you are awesome πŸ˜€
    and now i have a little question. Can you do any tutorial where you show how to give a special effects for this project in AE ?

  • awesome tutorial 10x nick ^^
    What is the name of font used in the original spot ??

  • Great Tut. Does anyone out there know how to apply different textures to each of the separate ribbons? Can you do that to cloner objects? Thanks.

  • what about overhead softbox i don’t know how can i do it ?

  • Hola, gracias por el tutorial, aunque no se mucho de ingles, seguΓ­ tus pasos y me sirviΓ³ mucho para aprender y familiarizarme con el programa.. sos uno de mis mentores aunque no tengas ni idea quien soy jeje.. saludos desde Argentina.

  • Great tutorial! I’m having trouble duplicating the lighting using my own softbox, but lighting is still kind of new to me.

  • Hey Nick.
    Any ideea where we can get a softbox like one you are using in this tutorial ? i mean for free :p
    Cheers Daniel

  • Massive thanks for this tutorial Nick.. really helpful and very much appreciated πŸ™‚


  • I need your help I could not continue with the tutorial that is not as converting the first caba cuyadro 1 in that the triangular shaped sibolo to quirae part of the square you could say as I convert

  • I need your help I could not continue with the tutorial that is not as converting the first layer of Table 1 in the triangular symbol to quirae part of the square you could tell me as I make it

  • Really awesome tutorial. Taught me a li2le about shader objects. Really thnx Nick

  • Hey Nick did you use your kit to light your scene? Thanks.

  • grt wrk nick! but how can i b able to achieve the flowin movement of the ribbons like that of the video that gave you the inspiration for this tutorial…..i av tried using bend deformer but it aint givin me a nice luk….i need your help on this…


  • awesome awesome and thanks..

  • Hey Nick! Awesome tutorial on ribbon motion, but i got a question about!
    I`m doing as you say: taking the knowledge from the tutorials and applying on my on projects, but i got stucked on one point:

    I want to make a spiral curve with the ribbons, but when i do that, they go crazy. They don’t stay besides each other, one goes from up, other goes from down. And i want them to stick together side by side, but doing a spiral downfall…

    It is possible? Thanks!!

  • Can anyone pls tell me how would i bake this particualar animation? i need a fbx export of this one… thnx..

  • Thank You very much … I love Greysalegorrila its great website . You are King of Cinema 4D

  • Thanks So Much Mr.Gorilla!! i’m really love all ur tutorials…and my dream to doing all thet tutorials! Inch’alah

  • Such a cool tut. thnks z Mista gorilz
    my final result

  • hi everyone, hi gorilla!
    really nice tut.
    look what i did for my personal site and tell my what you think about it!

    you can find my teaser at:

  • Hey Gorilla thank you for this tutorial! I m only a beginner in 3D modeling and video but this has been a great help! I could send you my result if you are interested! Keep doing this plz!

  • How to do you do make a sweep nurb with a rounded end instead of square? not going for fillet caps look. I wanna do this same exact animation but with completely round edges. solutions?

  • Hi, I’m new to c4d can anyone tell me how to create two different materials for front & back like in the example video or see the link below thanks:

  • i have a question mr.nick in this tutorial..
    how i made a random animation to every ribbon wirh clonner object using. it looks good but random ribbon movement i want to know..
    and u r awesome man

  • I love the way what you explain, I’m not good for english but i understood all your words. Also i really liked the tutorial thank you very much!

    from colombia, we are waiting anxious for you visit

  • hi nick this is the first time i comment. wonderful tutorial. keep it up. should be less fast next time. how do i get the overhead softbox???


  • hi nick,
    great work mate, clear language, great voice super explaining, must say that im impresed about ur work, i hope that im gonna be so prof in c44d as you are..
    if i succed in c4d ill defenetly buy your kits and stuff to support because i think that kind of ppl must be supported.

    kepp up the good work .

    matjaz k.

  • nick you’re the man I wish you gave all of the tutorials!!!

  • You obviously know what you’re talking but you also teach well. There is a big difference between knowing something and also being able to teach it to others which you seem to have mastered both. Thanks !!!

  • Very helpful tips. keep sharing

  • Leave a Reply

    Your email address will not be published. Required fields are marked *

    This site uses Akismet to reduce spam. Learn how your comment data is processed.