How To Make Bubbly Rounded Type In Cinema 4D

October 20, 2011

In this tutorial, I show you a quick tip on how to make your type more rounded to catch more reflections. I learned it while picking apart some scene files from I even hop into photoshop a bit and show you how to add texture, glows and color correction to the final render.


Tutorial Focus:  , ,
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  • Awesome, thanks:D

  • Fantastic baby nick..i love it 🙂

  • Very cool Nick, i like!

  • I believe amateurmedia also converted the type and caps to quadrangles

  • object intermediate points – subdevided

  • Really nice, think I’ll be using this, thanks!

  • Very cool thanks nick.

  • hey nick, i think you get this bubbly look on the standard cap without fillet cause of the phong shading settings. thumbs up for all your tuts

  • Great tutorial thanks nick

  • awesome joint! loved it

  • amaturemedia is quality

  • Thanks Nick! I really get a kick out of watching you add those final touches.

  • Why can´t I paste in PSD after do a screencapture?

  • Great tutorial Nick, thanks.
    Blurry reflections seem to come out pretty well as it happens…

  • Hey there Nick. If you have the time, I can explain to you exactly how and why this trick works. Feel free to email me and we can set something up.

  • I like this one, Nick, even if it’s crazy, as you said. I’m in animation, motion & video, but i like the power of photoshop and i like to learn more about it.
    So I will appreciate a lot tuts that pass through AE and PS. Keep on doing these ones!
    Thumbs up!

  • Hi i really need help! How do you make your own template in cinema 4d? I cant see a save path where it says c4d. Pizz help, by the way, love your vidz!

  • Great beginner tut nick :)for the newbies out there.
    Also another great tip is to render the alpha channel so if you want to NOT add textures to your text and just your background, or vise versa. I always render my alpha’s give’s me more control on what i want to do. But great quick tip for sure 🙂

  • Can tell you me why I’m not able to use all of my installed fonts in cinema 13

  • Ugh please, look gets overused and dated in 5…4….3….2…

    • really great tutorial.
      Also I will be very thankful to gorilla, if he would post tut on brain neurons signals and animation.
      thank you

    • possibly true
      but regardless its nice to know how to do something before you can take the decision that’s its not suitable – you also may be in a situation where you’re personal aesthetics are not relevant – if the client’s brand uses pillowy text, a drop shadow TC Shine – you gonna unilaterally change his identity?
      … youre also overlooking the broad principle beyond all tutorials; learn techniques and apply creatively as you wish.

  • dam they look oldschool fine!!!!

  • thanks for this great tutorial!

    I downloaded the file from amateurmedia and he uses a fracture object to get that effect in *explode segments and conect* mode. Anyway the effect is the same and the result looks great!

  • Nick, no need to go to Amateurmedia, you already used the connect object to text in your Bulge tutorial for the same reason. Or was that your twin brother ? A little confused now.

  • Hi Nick, my Teacher!
    This is great tutorial, like always,
    Is it possible for you to show us how to make wind blowing papers, this will be great, have been looking for this effect for ages, but cant find it.
    Keep up the good work Sir!

  • how did you get the rotation of your second softbox? I can’t get the arrow option for rotation you did.

  • I somehow can’t change my gradient on “seamless floor”.hmm

  • I like crazy … so great stuff Nick!

    Cheers, Tim

  • great stuff mr.

  • Hey nick you are correct when you say that the Connect object connects the caps, bevels, and sides into one object. This can also be done by making your text editable and running the Optimize command to connect the separate faces. You could then play with the phong tag angle to tell c4d at what point it should try to round the faces. That’s what gives you the sort of bubbly look. It’s not the best way of getting rounded text though because the messy geometry will not give you a clean look – you can see the artifacts in some of your renders. You can play with different settings like qudrangles and regular grid or using different fonts to get better results but untimitely you will have to have some modeling knowledge to clean up that mesh to create the best bubbly text.

  • hey nick, interesting technique. makes a really nice front of the type. as you are looking at type have you got any tips on how to do a chiselled bevel like the title on for example the conan posters

  • I want to know how to do something like this Please


  • Great stuff!
    Would of been better if you multi-pass rendered the original scene and then taken the individual layer into PS so there is more control over the different aspects of the scene…maybe you could do that next time. Very inspiring!

  • Thanks!!! learn a lot with this tuto, I’m a graphic designer and just want ask .. what you smoke?? give me a little of that… I work a lot with typos and I made big campaigns and I try this effect a lot of times and you made it with a few clicks … I dont Know how you do but I follow you for the time you want to teach…

  • Thanks very mcuh, lots of great info in there. Never really thought to try anything like this before but it has sparked lots of new ideas. Much appreciated.

  • Nick i am really love u 😀

  • Thanks nick, i will be testing this out.

  • That was great Nick! Experimented with a bunch of different fonts. Settled on the font used in “Drive”. I also used the lightkit using the window gobo shape. It made for much more interesting reflections.

  • hell yeah this is crazy one i like it the most you are Rocks Bro !

  • What a great tutorial thanks Nick.
    I never really play around with renders in photoshop. You make it look so easy, which is very inspiring.

  • Sweet Tut Nick! I think that’s the first time I seen you play around in PS.
    Look forward to to Tuesdays Tut! Occupy Grayscale Gorilla!

  • Hey Nick, I love this tutorial as much as I do the others you did in the past, but one thing really bugs me: the word “heil” was used by the third reich in combinations with other words as a salvatory greeting. I assume this connection was not your intention, but to me it seems a little offensive. Could you maybe explain your word choice?

  • Muito bom tutorial, mas gostaria de saber como voce fez para copiar a layer no c4d e mandar para o Photoshop.

  • Great tutorial and a handy typo trick.
    Here’s my result.

  • Wow, that one was crazy 😀

    I liked it very much, it’s interesting to see how to get the things done with photoshop! Helped me a lot,


  • Hi Nick!
    Thank you for being so awesome!
    This is what I came up with:

  • Hi..I wont to see all the light in cinema 4d but ican only see 20 light in there how can i see all the light in cinema 4d…show that when i make an animation .i can make it with the camera me

  • theres still something wrong going on in the reflections i have tryed to make it work myself some times but i cant seem to make it work allways .. sometimes makeing the solid material cubic instead of uv works some times

  • I hand moddeled the text, way too many artefact otherwise…

  • Does anyone know a way to fix/remove the artefacts caused by this technique, preferably keeping the objects procedural?

  • If I want to put materials on the text, like white for the text and black for the caps, how would i do that? i already used the tags C1,C2,R1 etc in the selection menu of the material but as soon as I put the textured motext in the connect object it changes the colors like really weird.

  • More possible courses of this type

  • Awesome Nick. I am New to this. Very fresh and green. An I am already getting a kick from it. Great work and attitude mate. Keep them coming.

  • I did some tests and it seems that the Phong Angle in the MoText>Caps setting makes all the difference. Indeed you need to put it under a Connect object to connect the caps to the front and back of the MoText. However this is a great trick, thanx for that.

  • why do my reflections never want to work on the front of the text?

  • Hi Nick this is some works tht i’v made by following your tutorial … please check them i’ll be so galde if you told me what you thing.

    and thanks 🙂

  • Hey guys.
    I tried to play around with the selection C1 and R1, but the connect tool is making those wonky. Anyone got a quick fix for that.


  • hey gorila! you are a wonderful person, not only give examples of cinema, also give examples of how wonderful it is to share, thank you for your dedication

  • Thank’s so much for all of your outstanding tutorials. I could not have gotten as far as fast with Cinema4D without you. Fantastic!

  • hey nick how to get much glossier text because i cant get the gloss when i make the material and even adjusting the fresnel strength. can you tell me what im doing wrong..

  • hi Nick, Awesome tut.
    i’m using the Fracture object by changing the fracture mode to explode segments and connect 🙂

  • kaleidoscope_eyes January 23, 2012 at 5:37 pm

    Hi Nick/Everyone,
    I’m having some issues with getting messy edges on my text. I’ve changed it to quadrangles with regular grid and bumped the anti-aliasing up, but keep getting horrible squared jagged edges.
    Is this more likely to be an issue with the font I’m using?


  • very nice! looks like the “Epic Movie” text

  • how can I get this SOFT BOX???????

  • Hi Nick

    Great tutorial. Just one question, how can I achieve this effect with the help of planes as you mentioned in your tutorial. As I dont have the Light Kit. I tried placing a Plane on an angle in front of the text, but it isnt reflecting on the Text. Would appreciate your reply.

    Newbie to Cinema4D

  • Hi, I’ve tried using it with spline text but didn’t work out for me. Can anyone please help.

  • I love it!!
    Thank U !!

  • is off?

  • Nick,
    I just saw a variant of this used on an Ad on CBS. I am quite sure this was the technique used. The type is blue, and done with just blue, no textures, but the nice bubbly type.

  • thank you so much for that one, it just made my day or to be more precise the past two weeks.

  • Do you have a tutorial for make these light reflectors?

  • Nick,

    Awesome tutorial and nice finish through PS. A bunch of cool tips all wrapped into one!!!

    * T H A N K S *

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