How To Model And Render A Realistic Bedroom In Cinema 4D Part 2

December 10, 2012

In Part 2 of this tutorial, We will texture, light, and render the Bedroom scene from Part 1. First, I will show you how to Light the scene realistically using the Daylight Rig from Light Kit Pro. Then, we will texture the scene using some textures from the Texture Kit Pro and some made from scratch. Finally, we will prepare the scene to render using C4D’s Physical Renderer. As a bonus, I will show you how to light the same scene for more of a night time setup. This is a long one, but I think it’s full of good stuff about how to make a realistic render. Hope you like it.


Watch Part 1

Tutorial Focus:  , , , ,
Software:  ,

  • Sweeeeet! Thanks Nick!

  • O yes finaly can see it (:
    It wanted to see this so badly the textures and the light is so good in the render

  • Very fucking nice tutorial Nick! Thanks for share!

  • Wow Nick, I havent seen this yet, but the end results look great 😀 You are a huge inspiration man

  • I can’t see the video tutorial !!!

  • why is it on private?

  • At last! Thanks, Nick and Chris!

  • Hi Nick, this is beautiful. I have a question: I always thought that using a standard ( your area light) with global illumination was not wise ( it always blows out my scenes ). I’m still on r12. Is r14 dferent when it comes to those results?

    • If you are using my lights with GI, then make sure you turn off the “Use Standard Light” Checkbox.

      • Ok, so it IS ok to us standard lights with GI mode? I mean I guess it is seeing as you’ve done it. I suppose you have to bring the brightness settings very low though? If seen some tutorials that they use GI and objects with the Luminance material as ther lights AND then they through ina standard area light so soften the shadows and help with flicker for animation. I guess I’m asking cause whenever I used standard lights set at 100% with GI mt results where always blown out.

        • follow up qustion ( perhaps I’m answering it myself ) you use a standard light because a standerd light is NOT effected by the diffuse depth setting in the GI, but if you are usind a Luminance material on an object, then THAT is effected by the difuse depth in GI…right?

  • You’re like a modern Bob Ross…

  • I can’t see it! Why is it on private?

  • I have great respect for this tut. Nice explination about some stuff, will help alot!
    Thanks, thanks, thanks! You are an artist.

    Gr Rens

  • Hey Nick, was watching the tutorial and saw you mess up and move the camera and then get flustered trying to fix it. You can easily go back to what it was before by using CMD+SHIFT+Z, that undoes a camera move. Hope that helps in the future

  • I would recommend just using a very simple light in the beginning, applying simple base textures, THEN going into detail with your lighting, and refining the textures after. HUGE time saver, but to each their own!

  • Tutorial is private?

  • Hi Nick, i just want ask you a question. Why have you use physical renderer and not global illumination. I mean for this type of rendering is better physical or GI?

  • Great tutorial guys…love the 2 part’ers! After watching this it made me more curious about textures…how would a person set out to create textures used in the original image that chris modeled too? For instance, say we had to re-create a replica room for a client who supplied us with some photos – doesn’t seem that there any really good material creation tuts out there…Nick mentioned that the floor was the same as the one in his apartment…how did you convert a picture of your floor into a seem less tiling material? Same with the bedspread etc….

  • Hey Nick, I love the direction you are heading with this tutorial. I would love to see some really photo realistic renders come out of Cinema’s Physical render system. Although your renders look nice I would love to see if you could get more realistic. Something similar to Vray for cinema 4d. These are not the best examples but there are a lot of them out there that are suoer realistic.

    Would love to see a tutorial with even more realism. Thanks!

    • Thanks for watching, Dave. Trust me. If I knew how to make renders that good, I would make the tutorial tomorrow. Vray is beautiful, but I will be learning the Physical Renderer first. I hope to be able to learn more vray soon, though.

  • Nick, I really appreciate the effort you guys make to bring this awesome tutorials for us. Nevertheless I would like to make a comment on the Part 1 of the Tutorial. There’s a huge difference on how you talk and how the other guy talks, your pronunciation is by far more articulated and sharp while the other guy speaks too darn fast and it seems that he is afraid of talking clearly and loudly to the mic, it would be nice if he could improve that part since he is actually teaching, and it is a waste because he is really good with the software and master the modelling techniques amazingly. Another note is that when you talk about a tool you are about to use you don’t say “select, UP then q and there we go” it is really confusing, one thing is to work with the software and a completely different one is to teach on how to use it.

    I think he is good! but he could be better!

    Thanks a lot!

  • Hello!

    I’m not finished with part 2, unfortunatly it’s bed time so I’ll finish up tomorrow. But, I just want to offer my two cents on some of these comments.

    Nick and Chris have never once claimed to be a master at any of these techniques. They’re both very talented and have an obvious desire to learn and grow creatively and we should all be thankful for their willingness to share their knowledge with the world. Also, have any of you ever gone to college? I’ve never once had a set of professors or instructors who were perfect in every regard. They’re not going to be able to talk at a pace everyone is comfortable with or explain everything perfect. They don’t have a masters degree or phd in public speaking. Be thankful they’re sharing. And adapt.

    And if you’re not going to be grateful… Go find a tutorial that caters to your specific needs. There are plenty of them offering lots of variety.

    In the mean time be thankful you’re able to access this stuff.

    I apologize if I offended anyone, but I felt it needed to be said.

    Good evening.

  • Thanks a lot to Chris and you for your very great job !!! I’m french and i love your job … For people who see the video in PRIVATE, i have the same problem with CHROME, but it’s ok with IE !!!

    Merry Christmas and Happy new year to Greyscale Team !!!

  • This is great, but far from realistic to me. How can we get the “pure-and-clean-light-look” that you can see in vray-renders? This is to messy and grey for my taste.

    • Then watch a Vray tutorial…

      Vray is incredibly complex and expensive.

      • That’s my point. Vray is to expensive, but you should be able to use Cinema to get almost the same result. Just look at this:

        • Alot of achieving realism in renders has to do with all the tiny details that obviously can’t be crammed into building a room in one hour, adding (small) bevels to any item (there’s hardly anything in real life with the same sharp edges as 3D-objects get), creating creases and more randomness to things (how often are things set in perfectly straight angles in your room?).

          That said, this is a great starting point, so if I were to do anything different it would probably be the chimney. I feel that’s giving away that it’s 3D, but that’s a typical matter of time vs effect when you simulate with textures and not real geometry. So throw some cubes into a cloner (Chris had a really good brick road-tutorial some time ago) and get a less cubic-feel to it, desaturate the pictures in the frames, the marble on the lamps and the plant just a tad if realism is your goal. That could be all you need to take this setup even further 🙂

  • Hey Nick,
    thanks for great tutorials – like always. this one especially, cause i often do interior scenes, and i’m glad, that there are many things i do exactly the same.
    For the night scene i would have put the window back in, cause from that camera angle it would catch the reflections from the lighted scene. (it could be a shot in the leg if it also catches the boring side of the room…)
    Always great are the little hints like the work you did in PS (and you also do in AE) with the window glow. it just gives a much more natural sense.

    btw: dont mind about the coloring, your doing it right. i am an interior architect with some color experience…but in the end it is little knowledge, much trying and keeping overall perspective.

    for inspiration you should check out they are mostly about architectural stuff and working with 3ds and vray – but their compositions are highly emotional!

  • Seems to me the man behind you (not chris) is not ok with the tutorial! 🙂 I enjoyed watching it. COOL like always.

  • Thank you for tutorial, Nick)
    You are The GORILLA!
    And Chris Schmidt is Chris Schmidt!
    I like the way you explain everything, guys. Great job ! The Best Team!!!

  • As someone who freelances in 3D Arch Viz… I must say this is a GREAT tutorial. Well done guys. Thanks!

    One quick (seemingly unrelated question) As you work, when you toggle the camera view tag in the Object manager, your pov actually animates (zooms and pans) to the location of the camera. Mine just ‘jumps’ or ‘cuts’ to the camera view. HOW DO YOU DO THAT? (I’ve looked in the preferences options and couldn’t find anything) I really like the idea of that kind of transition to improve workflow. Help?

    • Whoa! And one more question.
      Just trying the physical renderer following the light and render settings in the tutorial… and your progressive render is blazingly fast! Mine is so slow it is almost unusable. Could it be my machine compared to yours or a weird setting I’m not seeing. I have a mid 2011 iMac 2.5 Intel Core i5 with 12GB of RAM. C4D R13.

  • nick thanks a lot i think you would be a great architect. n pls add some more cause there is not enough of cinema 4d architectural tutorials

  • Nick and Chris: Thanks for these tutorials. Coming from a photography background and being pretty well versed in Photoshop, this tutorial was a great overview of what’s achievable in C4D. I’m still a total novice in the modelling/texture area but your vids really spur me on to get to grips with the software. Can’t wait so see some more tutorials of this type.


  • Nice work Nick. Take a look at IES lighting for the lamps if you haven’t already and, as I’m sure you do on your own projects, I tend to give most objects an object buffer so I can then have instant accurate masks for the adjustment layers in photoshop.

  • haha i love how you said the light on the chimney is bothering you so you tried to fix it and ended up with the same result afterwards but suddenly it turned out “perfect” 😀

  • Thank You! for your wonderful tutorials! I will be going back to this one frame by frame to learn what all those settings are for – there are just SO MANY!! Chris, the modeling was equally good.
    So many tutorials do not explain the “why” of anything, that is why you guys are such a breath of fresh air.

    Now for the request. Please do something on exterior lighting as well.


  • I think the tutorial was great , both you ans Chris showcased your skills very nicely , I liked the fact that you talked a bit about lighting and texture , please do more tutorial , its very hard to find interior design tuts and especially ones for c4d , keep up the great work

  • Nice to see You in different type of work. And the result is as always – top notch.

  • Yo dude, loved this set of tutorials. I like shiny spheres and all but I dig the realistic stuff too.

    One suggestion – set yourself up a scroll to first active object button or shortcut. It’ll save you tons of time hunting through the hierarchy. Unless you’re just doing that for tutorial’s sake — in which case, carry on!

  • Another hopefully helpful tip: shift command z will undo camera actions only.

  • Great tutorial!

    Now I’m seeing veignettes and gaussian blurs everywhere! This is an eye-opener for me…

    Some months ago I emailed you to make a tutorial about making architectural interior/exterior visuals. I want to be able to make pics like the ones on the website below of Maxon, especially the interior pics, nr. 06 and 07. For me this is the holy grail in Cinema4D, I love these and I feel I’m getting closer.

    Can you find the veignettes and gaussian blurs in these pictures?
    How did they make that grass? To me it looks very real. Is it grass in C4D?

    The hardest part for me is getting the walls white, but not washed out……
    How do you think they did this?

    And last question… The physical render is sooooo nice, but it takes 2,5 hours to make 3 passes, 1200x675px, and only using 1-1-1-2-4 on the last 5 settings in the physical render setting. And I’m using a 3.06 GHz Intel Core Duo 2 with 8GB. I know, it’s NOT a working horse like your Apple.
    Any ideas of getting a better image without having to wait days to get a physical render picture without lots of grain…. Grain is nice, it ads something to the picture (no idea how to call it) but it also irritates me, I like the clean pictures on the website above…

    Ok, enough said, keep on the good work, it’s very helpfull!


  • I can’t think of a better use for the magic preview plugin than this tutorial. I’m not trying to promote someone else’s products on your site but this guy is a game changer and it’s free! This way you can set your render up the way you like it without having to go back and tweak all the time.

  • Thank you so much! There are tons of tutorials on this subject on Maya/Max but the only one for C4D is you. I think your contribution to C4D tutorial world is extremely valuable!

  • Hey Nick , You rock thanks a lot
    i decided to buy the texture kit pro v2 and light kit pro just to follow this tutorial ,
    i did the modeling like chris , and it came PERFECT
    i’ll come back with my results !!!
    Thanks again Nick and Chris 😉

  • Hey , its me again ; back with the result !!
    well , i grabbed the texture kit pro this morning and got this :
    please don’t laugh !!!
    i didnt work with the physical ; coz it is a pain in the ass !!
    cinema crashed like 10 times , so i went with the standard renderer with the GI only
    please give me some tips , and your oppinion !!

  • Hey
    Great tutorials, this is the first one I have done.

    I m rendering the final image for 3 hours now, and its still doing. (over 120 passes)

    This is the current image:
    and the reference photo:

    What do you think?
    And when will it finish? Will it be totaly clean at the end?

  • After 4 hours render I have stopped and photoshopped the render
    this is the final image:

  • Nice one Nick but, C4D shows a huge failure in rendering interiors and sun-lights comparing to the other softwares like Modo or even an external render like V-RAY or FRY-RENDER i assume that Maxon has to take care of its render engine ……. Cause it is sucks with privilege

  • Hey Nick,

    Love the Tutorial! Just having one problem… The version of my software does not have the ‘Physical’ Render option. Can you suggest an alternative option which I could use?


  • Hey Nick
    Do I have to use colour correction of 2.2 gamma and a filter of .454 on the filter on my colour channel or should I leave the texture un changed since I am already using the linear daylight system.Great tut .

  • This was great. Would like to see more of these interior tuts!

  • Hello Gorilla,

    I´m doing the tutorial and at one point I got confused man. In my Cinema 4D Studio 13 there isn´t the option Subsurface Scattering Subdivision in the Physical Render Settings. Do you have any clew what the heck is going on?
    Thanks a lot for your time and keep up the good work man!

  • Hey Nick, I’m at the part where you texture the lamp shades. For some reason I don’t get that nice illumination from them onto the wall. I’ve cranked the luminance right up and the shades are bright white but they dont seem to cast any light. I’ve also turned the lights down but no luck, any thoughts?

    • I’m in the same situation, i can’t get that nice luminous lamp, do the same, up brightness 800% and nothing what’s wrong anybody?

  • Hi Nick, what do you think original photo was render or photo? It’s looking so real… especially blanket.

  • it’s very good!

  • Heres mine so far. it’s still rendering (13 hours so far) so I took a screengrab and tried to clean it up. Didnt spend too much time on it, as Im waiting for the final render to work on. It may not look the best, but I learned a ton about modeling and textues, and the time spent was well worth it. Thanks Nick and Chris.

  • hi guys,
    I’m having some trouble to change the hue of my texture, as Nick did in the beginning.
    I don’t have this option when clicking on the material. Is this an option for the GSG textures? anyone has the same problem?

    • you can add a filter and have the same controls. In your texture go to color > texture arrow > filter. Then click on the filter button and you will see the controls
      hope this helps

  • Thanks guys! This one was very helpful!
    Here is my attempt:

  • Getting excited for my ski trip…My bedroom looking out onto Jackson Hole!


    Thanks for the great tutorial Nick and Chris! I really learned a ton about modeling, texturing and lighting. Keep up the great work!

  • hey nick how do you put the view render settings, picture viewer and the render queue below the move tools, scale tool etc thanks nick

  • This was one of the best tutorials I have EVER seen. The modelling and the texturing/lighting. Thank you both Nick and Chris so much for putting so much time and effort into these tutorials, it’s really going to help me with my future renders and hopefully even gaining a job in 3D modelling once I’ve left college and hopefully university. Thanks again, from the UK!

  • Awesome Tut. Here is my version (Still a work in progress). BTW, do you ever notice “dirty renders”? Look at my footboard on my bed. I’m using ambient occlusion and global illumination. Is this a side effect of that? How would I clean it up? The bed texture is actually supposed to be reflective. There’s not tons a light so it’s not as noticeable but I can’t seem to get rid of the muddiness in my renders.

  • Nick, it was really awesome! Big respect! From Russia with love:)
    P.S. about apple store, lol:)

  • Thank you so much for tutorials!!
    I am so thankful to you for your explanations and especially when you explain what to use if you do not have a texture kit or a light kit as apposed you saying “well, if you don’t have it, sux to be you i guess..”
    Seriously. Thank you so much dude!

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    The parcel list shows it is send from China, oh my fruta planta diet pills

  • Noticed you never used ‘Ambient Occlusion’ was there a reason?

  • Hi, awesome tutorial. I’m using r12 and there is one thing I can’t seem to find. In the render settings I can’t find the option to change it to physical renderer. Is it only in r14? Thanks.

  • Its really helpful and lovely tut… cheers guys!!!

  • The Photoshop trick cmd+delete to apply the effects to only one part and not to the entire image has made my life easier, more than the washing machine! Anyone knows the way to do the same on After Effects?

  • Great tutorial. one thing though – using the indirect illumination option seriously slows down render time.

  • mind-blowing !!

  • FIrst of all, I’d like to thank you again. After modelling yesterday, today was texture and lighting time. And guess what, I like it. For sure guys, last time I’ve had that much fun working on something at my computer is more than 2 years ago (and i am a freelance webdeveloper).

    So after 2 days of demo cinema 4D I have to save money for the studio version, I love this kind of work, if you finish your render you feel kind of satisfied. After 24/7 coding web stuff there are still bugs, if not use Internet Explorer 🙂

    So here are my results, everbody please feel free to give me some feedback:


    texture/lighting (day-version, still rendering but took a screen out):

  • Found that: … i would say, that this guy learned nothing from this great tutorial.

  • Great tutorial, guys!

    When I render the image, I have some white pixels in some parts of the image. Could someone please helps me with this? I don’t know what happened. Thanks.

  • Hello, Nick. I am from Indonesia. I’d love to talk about C4D. But, I have a problem, as if I’d like to buy your pro kit. How could i buy it?

  • Hey Nick!
    First, thank you for this great tutorial.
    I have a Problem. I have Cinema 4d r15 and my render settings seems much different from yours especially GI. Can you give me a hint witch Settings i should use in R15? My lightning look very different from yous.
    I Should be very grateful if you can help me.
    I apologise for my bad English.

  • Hi,

    Very useful information in this two part series. Thanks you, Greyscalegorilla for these amazing and educational tutorials.

    I might be a year late, but here is my go at modelling / rendering.

    All the best,

  • This is a great tutorial. Very informative. I really needed help on making my 3D renders look more realistic. Thanks. The only thing i’d give advice to you on is don’t eat while making the videos. All those spit and smacking sounds were killing me. Otherwise, great job.

  • Hi, Nick, very cool tutorial, thank you for it. But I don’t have Indirect Illumination option in Physical render – Cinema r15 Studio. Using GI instead?

  • I can not begin to tell you how beneficial these are. To see other workflows helps so much. Thank you so much!

  • Hi Nick! Great tutorial. I have managed to complete part one (modelling) with Chris but I am struggling with this tutorial. Im using R15 and I am aware that they have removed Indirect Illumination so I’m using Global Illumination instead but basically what happened is that whenever I insert the LinearDaylight rig, remove Luminance from the white material, turn off standard lights in the rig and render, it doesn’t have the leaks but it all appears silvery. Can you help me? Thank you.

  • Hi everyone! Hi Nick, awesome tutorials!!
    I have a question, but I didn’t know where to post it, so i’l try first here.
    I’m an architect, and before I got into C4D, I used to do my renders in artlantis (yes I know…let me finish), and what I really liked is that you could do a panoramic render that you could send to your iphone or ipad which you would then use as a window to see your project. I don’t know if it’s clear enough, basically you stand in the midle of the room and look at it through your ipad (and move around just by turning your ipad). So my question is, is it possible to do the same thing with C4D? That would be just great. For more info check out the iVisit3D site/app :

  • Hey gabriel! Do you still have that problem? If so could you send a render (somehow) + all your setup and GI settings? I just went through the entire GI help menu (R15) + some tutorials, and although I’m far from being an expert I would be happy to (try) to help you. I know how frustrating it can be 😛

  • I have been on passive mode in Greyscalegorilla. This is my first comment. Chris and Nick, and others in GSG, you guys are awesome! Thank you so much for fantastic free tutorials. Really awesome!

  • Hey Nick!

    I’m loving your tutorial and tools!

    Just one quick question that is making me go crazy.

    In you tutorial, you check a Indirect Illumination in the Physical Rendering Options.
    I’m using C4D r16 and I guess they moved that option?

    I can’t find it anywhere, except on VRAY rendering…

    Any idea?


  • HI dear nick.
    When setting up the rendering in physical.
    after select progressive sampler don’t show all setting like video !
    – Indirect Illumination
    – Diffuse Depth
    – Sampling Subdivisions
    this 3 parameter not have in my physical setting.
    i using version R15 64b win
    please help me ! thanks dude.

  • Hi everybody,

    would somebody like to share his 3d model?

    I am only interested on the lighting tutorial, and the final bedroom would be the perfect basis for that!

    Thank you in advance!

  • Hi Nick & Chris
    and thanks for the great job you’re doing.
    Well i’m kind of struggling with the lighting and right at the beggining.
    Despite i add the lineardaylight and turn the standard light off i keep have a too much illuminated scene. Unlike you who have black walls (not illuminated before you set reflection depth to 3), mine are like if they are illuminated on both side (interior & exterior).
    Did i miss something?

    Thank you

  • hey Nick, Great tutorial! very detailed and easy to follow.

    However, I am having an issue when rendering in physic renderer. I am a bit frustrated as I can’t get the same rendering as you. Copying exact settings you used, I get really grainy cartoonish look instead. I am not too sure what the problem is as I followed your exact steps and rechecked if all the settings are correct, which they are. I use R16. This is what I see:

    This is at 9:15 in your video.

    Looking forward to your reply.


  • Hi Nick,

    thank you for the tutorial.
    So apparently the lighting parameters became more sensitive in R16 and i have to turn the brightness down. But when i turn up the lighting the whole room becomes lighter although i have walls and floor and ceiling. In your tutorial its the window that becomes bright and the room is lit by what falls through the opening.

    Maybe anybody got an idea why this is not working for me? Do my walls need an additional tag? Oh yeah – standard lights turned off by the way.


  • I can’t get beyond the first few minutes. I get no shadows if I turn off standard lights.

  • Finally got around to this one. And can’t wait to try some other rooms. Think I’ll be doing a kitchen next time.

  • Great article…thank you for the tutorial.

  • This is great! Can we get a tut using the texture kit pro and light kit pro for external renders?
    it’ll be really helpful!


  • Hi Nick,

    Great work!
    I have trouble completing this tutorial. I did everything step by step but it seems i can’t get enough quality and details of the shadows like you did in the beginning of the render with your indirect illumination. No matter how i tried with GI I can’t seem to get it right like you did with your indirect illumination.

    Could you help me with this? Maybe an updated interior tutorial with GI would be nice.


  • Is there a *cheaper alternative to the Light Kit Pro & Texture packages that would have the same affect but not hurt a college budget?

  • Hi Nick,

    thank you for the tutorial.
    So apparently the lighting parameters became more sensitive in R17 and i have to turn the brightness down. But when i turn up the lighting the whole room becomes lighter although i have walls and floor and ceiling. In your tutorial its the window that becomes bright and the room is lit by what falls through the opening.

    standard lights turned off


  • Hello

    This tutorial was my standard a few years ago and I have Nick to thank for all of my initial interest in C4D. Fortunately for me I have been able to move things to the next level with Vray for C4D. I advise everyone who is serious about photorealism to have a look.

    My work:


  • Hi there.

    I came here to write almost exactly what Mark wrote above – this was one of the essential tutorials I returned to. Seeing what can be done in a couple of hours. Trying to keep up with Chris and Nick was precisely what I needed to stretch and get better. There’s a ton in here, from technique to watching them solve problems.

  • Hi. Beautiful work you do here. 🙂
    Everything I know about CD4 I learned at Greyscale. One question: Can I do this tutorial on R18? Or is it going to be a problem with the light setting?

    Thank you?

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