How To Morph Between Two Objects in Cinema 4D

February 24, 2015 - By 

In this AskGSG segment, Mario Buendia asks how the morph effect was done in this VW commercial by weareflink. Chris used the Pose Morph tag to get the morphing animation going and Constraint Tags to get the Eyeballs stuck to the geometry. Then, Nick uses HDRI and Light Kit to light and render the final scene.

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29 Comments
  • Canโ€™t this be done with a PBlurp?

  • It’s always a good idea to use the displacement deformer with an animated noise in between the morph, to get a more organic result. ๐Ÿ˜‰

  • thank you very much for tutorial,btw; beginning of the video..Why don’t you try “2 + 3” combination if does not press the 5 key on the keyboard ๐Ÿ˜‰
    Anyway, thanks again for the great tutorial

  • Great tutorial guys.

    What I like the most is that the eyeballs messed up because that reassures me, it’s not just me that messes up or can’t figure out why something stupid happens.

  • If the shapes get too complex, we simply use the display tag to blend the shapes in the middel of an animation. Another good trick is to define some basic shapes like spheres you can fall back to all the time. The Spherify deformer for instance, can help you to get back to that shape, no matter how complex your models are.

  • THIS WAS THE BEST TUTORIAL YET, JUST DUE TO THE REALISM OF SHIT THAT CAN GO WRONG…YOU GUYS ARE AWESOME

  • OMG jesus.. you can do come on big production tutorial

  • Good tutorial, but it drives me crazy every time I see you try to make a hard-edged gradient by pulling the color dudes closer together.

    Try this: Twiddle down the menu beneath the gradient and change the interpolation to “none.” Ahhhhh… much better, eh?

    • I don’t like using NO interpolation because the transition is too tight. It can make the transition buzz when animating. I like a bit of gradient to make the edge between colors a smooth transition. Almost nothing in real life has NO transition.

  • There is an easier and faster way to do morphing using reflex morph in AE, with a great quality like its done with deformers and pose morph

  • Thanks for the free tutorial but I want to say that it is done at the speed of caffeinated light.

  • LOOOOVE IT!!! Thanks a lot!!! ๐Ÿ˜€

  • I’ve been wanting to say “Thank you” for providing these tutorials for some time. GSG!!!

  • Yes, awesome as usual!!!

    The only thing, and maybe I missed it, but the eyeballs are still screwed up on mine.

    Was that worked out in a section that I missed? I see the final is worked outโ€”how did it get that way? (I actually saved as, thinking that it was something that Nick did, but then my early versions broke too.)

    Thanks so much!

  • Please, tell us what was the fix to the eyeballs?

  • Brigitte Lattanzio March 14, 2015 at 12:24 am

    I changed the constraint tag priority to animation. It seems to fix the eyeballs!

  • Hey guys thanks for showing me this stuff. Here’s what I made learning from this tut.
    https://vimeo.com/123214625

  • I am using version 16 of Cinema 4D and I do not have “signal” to add movement. Is it hidden else where or called something new? Thank you again for all the tutorials!

  • Hi guys,
    I’m trying to morph between 2 completely different object,
    I’ve tried to do it with Pose Morph and TP (Blurp) with little success. Pose Morph can’t do it because the objects are very different, and TP Blurp gives a very rough in-between animation and I’m looking for something very seamless.
    Do you have any advice or way of achieving such a thing?

    Thanks a lot!
    BTW, you guys are awesome! ๐Ÿ™‚

  • The solution for the problem for me was to make the subsurface editor and renderer the same number, by default the editor is 2 and the rendered is 3. After hours of pissing about I had a brainwave and tried this, it worked! I guess its something to do with the difference in the amount of polys the subsurf modifier adds that makes it mess up.

  • Great tutorial! So, I have a model plane I need to take from that to a more designy airplplane that is part of an already made logo. I’ve got the two shapes made, and based on this tutorial, it looks like I will have to move points to recreated the logo airplane and then morph to it that way. My question is, is there a way to more quickly match another shape without having the points go crazy? Does this make sense?

  • it is really a great tutorial. But, there is no tutorial to create some production effects like this – https://vimeo.com/117287426

  • I fixed the eyeball issue by changing the clamp target to the Subdivision Surface rather than the morph object.

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