How To Use Dynamics, Particle Emitters, and Different Camera Angles in Cinema 4D
In this tutorial, I show you how to make this fun eyeball animation shown below. First, we will build the dynamics system using Cinema 4D’s dynamics system and particle emitters. Then I show you how to texture the spheres to look like an eyeball using procedural materials. Finally, I show you how to light the scene and set up multiple camera angles to render out for compositing. I use Cinema’s new Batch Render feature to render all the camera angles at once. Stay tuned for part two of this tutorial where we will composite the scene using Adobe After Effects.
UPDATE: Many of you have mentioned using the Stage Object to cut between cameras instead of rendering out different angles separately. I didn’t use the stage object because I like having the freedom to move the cut around in post. It’s WAY easier and more flexible for me to edit a scene when it’s finally rendered. But, if you just need a simple cut, the stage object may be just what you need.
UPDATE 2: The rigid body tag has now moved in new version of Cinema 4D. you can find it at tags > simulation tags > rigid body.