How to Use the Jiggle Deformer for Cloth Simulations in Cinema 4D

December 15, 2015

In this tutorial, I’m going to further expound on the virtues of the amazingly awesome Cinema 4D Jiggle Deformer and how you can use it for cloth simulations.  First, I’ll show you an example of things you can create like my metal cloth animation as well as how you can use it for more practical things like a cloth banner or flag as I’ll demonstrate in this tutorial.  By using the Jiggle Deformer falloff, I’ll discuss how you can use the falloffs and even weight maps to act like Cloth Belts so you can control which parts of your geometry get cloth like simulations applied to it and which don’t.  Jiggle deformer is just plain fun!  Enjoy!


If you have any questions be sure to post it in the comments section and if you create any jiggly cloth action, be sure to share it with me!  Thanks for watching!

This was recorded live on the Live Design Twitch Stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.


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  • Absolutely awesome tutorial. Such a useful piece. Thanks EJ!

  • Excellent! Jiggle Deformer for me. I’m interested in applying it to foliage.

  • I’m still stuck on the word “expound”! 😛

  • Thanks for the awesome tutorial EJ! I never knew you could do that before :D!

  • I wonder if this is how Future Deluxe did this piece:

  • …i know that i don’t know….

  • HI EJ,
    Thanks for the grat tutorial, now i am doing cloth simulation like pealing effect..when i cache the cloth my cinam4d got crashed.. please help me in this

  • Great Tutorial. Thank you.

  • How did you make the texture like those two rings in the video?

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