How to Use The New Depth Of Field In Cinema 4D R13

September 14, 2011 - By 

I’m finally back in Chicago and excited to do more C4D tuts. In this tutorial, I show you how to use the new Depth Of Field settings in Cinema 4D R13. The new physical camera and physical render settings allow us to set the f-stop to control the amount of Depth Of Field just like in a real camera. It even allows us to push it more than a regular camera would let us for super-shallow DOF effects.

Examples


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107 Comments
  • can u plz make on tutorial on motion blur too:)

  • Hi Nick,

    Would you use the physical render DOF for animations or stick to the depth pass because of rendering times?

  • Thank you soo much!

  • I have spent a couple of days trying to figure it out and you have brought the answers to all my questions in a great tut.
    Thanks so much!

  • There is a plugin/script that i have that does DOF even better than this Nick.

    Sorry people I don’t have that link on me – However Nick if you’d like, shoot me an email and i send you the link or a copy of the script.

    chase

  • Hello Nick,
    I’ve searched the R13’s help menu, preferences and various online tutorials, but cannot locate how to enable the R13 camera’s Depth of Field contact points, defined by yellow dots.
    There are 4 yellow dots with a central dot that defines the cameras depth of field … these are not enabled in the physical camera …

    How do I enable this visual aid, so as to grab the field and changed the focal distance interactively?
    much appreciated,
    Laurel

  • Hello I’ve searched the R13’s help menu, preferences and various online tutorials, but cannot locate how to enable the R13 camera’s Depth of Field contact points, defined by yellow dots.
    There are 4 yellow dots with a central dot that defines the cameras depth of field … these are not enabled in the physical camera …

    How do I enable this visual aid, so as to grab the field and changed the focal distance interactively?
    much appreciated,
    Laurel

  • I believe you referenced ‘those of you familiar with Digital SLRs’ in your intro to the subject. I’m old enough to be familiar with the f/ stops on bolexes! Thanks for the great tut.

  • Hi! I liked the tutorial, although when I chose the ‘Progressive Pass’ (52 minutes ago), it’s still rendering in the 139 pass. How many passes are there with the PP option?

      • Actually, you can limit the number of passes – click the drop-down triangle to the left of ‘Sampler’ and change the progressive mode from ‘infinite’ to either ‘pass count’ or ‘time limit’.

        Aaaand that may be the first thing I can point to that I knew and GG didn’t. Making a note of it.

  • Hi Nick, I’ in r13 can you tell me why DOF physical render is only blurring the texture on the object and not the object itself?

  • Thanks man! It was very useful material you´ve post.
    Greettings from Argentina!!!

  • It doesn’t matter if I use f/ 1 or f/ 22. it still renders out with the same result 🙁

    whats wrong?

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