How to use Vertex Maps and Xpresso to make a Growing Texture Animation in Cinema 4D: Part 2
In part 2, Chris finishes up how to use xpresso and vertex weights to create a growing animation style that you can use in your next project.
About Chris Schmidt
Chris Schmidt is a self taught Cinema4D user since version 6 in 2001. After teaching C4D for 4 years at Prairie State College and creating a series of tutorials for Maxon on Cineversity, he cofounded Chicago’s C4d user group ChicagoC4d. With a general obsession of all things C4D especially character rigging, animation, Xpresso and Thinking Particles. Most recently co developed the City Kit with The Gorilla.