Integrating Sketch & Toon into a Typical 3D Workflow in Cinema 4D

May 15, 2015

Diamond in the Rough

In this tutorial, I’ll show you how you can integrate Sketch & Toon into your typical sexy, shiny 3D renders in Cinema 4D.  I’ll go over alternatives to applying outlines to individual objects that you may have done in the past and each of their shortcomings.  Then I’ll show you how to apply outlines using Sketch & Toon and the benefits going that route.  I’ll cover how to apply different types of stroke styles to an object to get different thicknesses to the outline of an object and it’s edges.  Finally, I’ll show you how you can render out your outlines as a seperate pass by enabling Post Effects in the Multipass Render Settings.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Have fun!

Check out the animated GIF of this render here!

Learn how to apply this line art style look to your 3D objects using Sketch and Toon


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  • Amazing tutorial, I actually learned so much!
    Speaking for all the tutorials from EJ, Nick, Chris and the others (Sorry! xD) I would love to pay to use your guy’s projects as I follow along with the video.
    Just a recommendation.
    Once more thank you so much!

  • is there a tutorial on how to make the “Diamond in the Rough” to begin with?

  • Couldn’t you just create a Sketch Material? Instead of doing it through the Render Settings?

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