Integrating Sketch & Toon into a Typical 3D Workflow in Cinema 4D
In this tutorial, I’ll show you how you can integrate Sketch & Toon into your typical sexy, shiny 3D renders in Cinema 4D. I’ll go over alternatives to applying outlines to individual objects that you may have done in the past and each of their shortcomings. Then I’ll show you how to apply outlines using Sketch & Toon and the benefits going that route. I’ll cover how to apply different types of stroke styles to an object to get different thicknesses to the outline of an object and it’s edges. Finally, I’ll show you how you can render out your outlines as a seperate pass by enabling Post Effects in the Multipass Render Settings. If you have any questions, be sure to hit me in the comments below! Have fun and if you make something with this technique, be sure to share it! Have fun!
Check out the animated GIF of this render here!