Make A Layered Paint Texture Over Chrome

April 7, 2015


In this AskGSG segment, HenryP212 asks us how to create the layered paint effect from this beautiful render by Edon Guraziu. First, Chris shows a technique using the Lumas shader. Then, Nick uses Reflectance to create a layered material.

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  • Wow this is the tutorial I’ve been looking for! Thanks guys!

  • Boudewijn Berends April 7, 2015 at 2:17 pm

    Is there an easy way to get only scratches near the edge (where they suppose to appear faster in real life) like the model in the example?

  • click on the little play-button next to the word 😉

    so long and thx for all the fish!!

  • awesome as always guys, I just created a bronze donkey statue for a client, this is the perfect technique for me to scratch my Ass…lol thanks

  • Nice job guys.
    it´s a easy way to get the result but you can´t control the position of the scratches that well.
    I guess it was done by unwrapping the object and painting the details in Bodypaint, Photoshop or any other related application

    For everyone whos interested in UV-editing in C4D here is a tutorail-series i find to be really helpful.

    It´s by Jamie Hamel-Smith.

    He seems to be inactive for a while so hes videos are 2 years old and older but he seems to know a lot about modelling and UV-Editing in C4D.

    Give it a try, I really recommend it.

  • Great tutorial. Thanks. Clears a few things about texuring in C4D again. Thank you!

  • BW Design has a very cool technique how to use vertex maps to apply noise for more random procedural looks

  • Thanks for the tutorial. Got this inspiration!

  • Nice one.

    Would like to see more control on the scratches, like using body paint to paint on the scratches, or applying them only to or near corners etc.. rather than just a blanket scratch texture.

  • Hey Chris,
    When you first set the black material for the model, why did you use white with brightness down to 10% rather then a lighter black, say RGB 25,25,25?

    • It’s just the workflow I’ve always used. It’s faster to drop 1 slider to 10% instead of moving 3 sliders down to 25. This of course only works when I know it’s a dark texture.

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