NAB 2015 Cinema 4D Presentations Batch 1

April 28, 2015 - By 

Wow, that was quick! Maxon US already has the first batch of recorded presentations from NAB 2015. Thanks again to Maxon US and Cineversity.com for recording and publishing the NAB 2015 C4DLive Presentations. Stay tuned for the next couple sets of batches from NAB 2015.

NAB 2015 Rewind – Alan Demafiles: Animating Projections on Massive Structures with C4D

NAB 2015 Rewind – Alan Demafiles: Animating Projections on Massive Structures with C4D from Cineversity on Vimeo.

NAB 2015 Rewind – Steven Messing: Hollywood Filmic Design Techniques with C4D and Octane

NAB 2015 Rewind – Steven Messing: Hollywood Filmic Design Techniques with C4D and Octane from Cineversity on Vimeo.

NAB 2015 Rewind – Craig Whitaker: Projection Mapping and the C4D/NUKE Pipeline

NAB 2015 Rewind – Craig Whitaker: Projection Mapping and the C4D/NUKE Pipeline from Cineversity on Vimeo.

NAB 2015 Rewind – Michael Rosen: Project Breakdown of Titles for Microsoft’s Modern Workplace

NAB 2015 Rewind – Michael Rosen: Project Breakdown of Titles for Microsoft’s Modern Workplace from Cineversity on Vimeo.

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  • hey Nick i know this is nothing to do with NAB but i really need you guys to make a tutorial of the video below. i have seen a lot of guys use the technique including MAN VS MACHINE. Please help.
    https://vimeo.com/124457976

    • The first seven seconds of the video could be x-particles (You can use particles to create such quality hair, I have tested this before) as you can shape the particles into the shoe. Then the next four to five seconds could be a mograph cloner with hexagons and color shades as they appear bigger than they have to be. The rest of the video, well, it could be the actual shoe. If not, than it could be a model of the new shoe. I wish I could attempt to tackle this (while recording). Overall, it’s not as difficult as it seems to be.

  • Hi, I was wondering how Michael Rosen did his spline renderings? At min 17:45 he demonstrates using the PolyFX and inheritance effector on a spline for a scanner type effect. Then he says he rendered them out, so that he could put them on cards for the “data readout effect”.
    However, I could not figure out how to render those splines. First I tried the Cel Renderer. But it seems, that this can only render out geometry, not splines. Then I tried to put a hair material on the spline. At first, this did the trick, but as soon as a PolyFX is added to the spline, the hair doesn’t render anymore.

    Does anyone have a suggestion how splines with PolyFX on them can (easily) be rendered out to a video?

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