Discovering the New Node-Based Materials in Cinema 4D R20

August 8, 2018

The new Cinema 4D Release 20 introduces a node-based material editor. Here’s an first look at what you can create in the latest version of C4D.

The introduction of node-based materials is one of the many new exciting features of Cinema 4D R20. Users now have several material options, including the classic New Material and PBR Material, but R20 introduces Uber Materials, Node Materials, and Node Material Presets.

Creating a new node materials will bring up an all-new user interface. The interface is really great. It’s a huge upgrade from Xpresso and it’s very intuitive. There is also the ability to search for Assets, and more impressively search for active nodes in your workspace.

In addition, the right-click menu is expansive and very helpful. For the messy creatives, like myself, you’ll also be pleasantly surprised by the Layout All option, which will clean up and align your nodes, making it easier to work.

Dragging and connecting is so smooth, and grouping nodes works wonderfully. I really think you’re going to be impressed by this massive update, and the potential is there for this to be an absolute game-changer for Cinema 4D.

Out of the box, R20 node-based materials won’t be compatible with third-party rendering. Once the R20 code is locked and released, developers will be allowed to start building new tools for R20. I do expect to see Arnold and Redshift compatibility in the future, but I’m not sure about Octane, given they have their own setup. I’m sure we’ll know more before the end of the year.


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