Over 20 New Cinema 4D Tips And Tricks

May 7, 2014

chrisquicktipsNAB

In this tutorial Chris Schmidt shows off another great set of Cinema 4D quick tips that he presented at NAB 2014. I love watching Chris show me stuff I never knew about C4D. There is always something useful in these rapid-fire videos from Chris. Enjoy!

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39 Comments
  • Very cool stuff! Great Job!

  • Looking good Chris ;). Love your tutorials :).

  • That is very helpful! Thank you so much for the tutorials!! I hope to see more.

  • Awesome stuff thanks for sharing your knowledge

  • Love these short ones. Need more of these!

    • I’d love to do more, but they are incredibly time consuming to make.

      • maybe you can do one “making of the tutorial” like if you show your workflow in cinema when you’re brainstorming it. i don’t know would be cool you’re a freakin’ genius.

  • woow chris these are amazing tips I learned all cinema from you ,keep going bro.and Thanks.

  • Cool! actualy a thing I questioned about in twitter ๐Ÿ˜‰
    (found it out myself finaly but cool! )

  • Joshua Perlson May 8, 2014 at 11:11 am

    Chris, you’re a C4D pimp!

  • Chris, you are so smart. I definitely have a nerd crush.

  • Thank you Chris! These are really helpful. I always learn so much from your tutorials. Keep ’em coming!

  • Christ Schmidt is the boss.

    What a great guy. ๐Ÿ™‚

  • 14:56 made me want pizza.

  • Where can we make tutorial requests?

  • Hi Chris,

    Absolutely love your tutorials! Wanted to ask if there is a place to request for tutorials on the site?

    Cheers!

    • Here in the comments is probably your best bet!

      • Can you talk about what would be the best things to show on a demo reel in one of your tutorials. Im graduating in a quarter and wondering what would be the best pieces to do to show a wide range of motion graphics.

  • Nice tips and tricks!!! However you could create tutorial on a specular, bump, diffusion and other material options. No matter how good the animation or model is, the texture is number 1 thing that you have to learn. That’s what you missing and suggesting to make a tutorial on. Thanks again and good job!!! ๐Ÿ™‚

  • I love the to-the-pointness of Chris!
    Great time savers, both the tips and the way of telling these.

  • Hi on background reference tut my clone shoots away, is this some setting wrong?

    • Normally if something dynamic shoots away it is intersecting something else dynamic. Perhaps a floor, perhaps a clone of itself.

  • superinstructive.

  • Hey Chris thanks for the tips and tricks. I do have a question for you about the first tip you shared. How do you find out what the priority a particular operation is? You said that Dynamics calculates on Generators with a value of 399. How did you know that? how can I find out what settings to use. Ive done a few character rigs in C4D and I kept running into this issue and I just had to guess until it worked like I expected. Is there a way to find out other than through trial and error?

    Thanks

    • I wish there was a way beyond trial and error. If there is any documentation I have yet to see it. I learned by doing a lot of rigging mostly. When working on a rig it is important to constantly change that there isn’t a frame of lag. My go-to test is to move the rig then hit undo. After the undo hit “G” (one frame forward) and see if anything moves. If something does, you’re got a priority issue somewhere. Another kicker is that inside an xpresso tag each node has a priority too!

  • where do I go to request a tutorial from you guys? I would like to send an example of what I’ve been working on, basically I’ve been trying to build an arena from a seating chart…thought I had figured out a quick and easy way to do it until it came to the corners…anyway it might be a fun project for you to play around with…Thanks again for all the great tuts!!!

  • Hi Chris, great stuff!

    The way you dragged a texture from one channel into another in the material editor, how do you do this? I can’t figure it out. Did you need to hold a shortkey or anything?

    Thanks!
    Jamie

    • Nope, just grab the preview image and drag it to another channels name, then drop it on the shader.

      • Ah so that’s the trick, I tried dragging the word ‘Texture’ while inside a channel but couldn’t drop it into for example Luminance. Dragging the preview image works! Thanks alot! Such a timesaver ๐Ÿ˜€

  • Great job, as always.

    Just one piece of advice for you and for us: Breathe ๐Ÿ˜‰

  • Hi Chris,
    this is what i was looking for. You explained it at the nab_2014 but it was too quick.
    Thanks you so much…

  • Great stuff. I’m not sure if you found a use for the tracer/random part yet, but I tried putting the tracer into a Sweep Nurb and the results were very interesting. Also, could that technique be used for a heart monitor?

  • That was so much info I forgot 70% of it already lol.
    Love GSG!

  • Hi! I just wanna say thank you, guys! I’m a design student from Brasil and I’m starting to learn about 3D now, and you ar helping me a lot! We don’t have many tutorials about C4D.

    =*

  • I’m always learning something new here, thank you chris.
    please i need to be able to download this tutorials, how can i do that?
    cheers

  • Great stuff out there.. can’t wait to see more stuff in the future. ๐Ÿ™‚ thumbs up!

  • So many great time-saving tips. Thanks for sharing this!

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