New Physical Renderer Is Faster Than Standard In Some Cases
Seems that Physical Renderer is getting a bad reputation for being slow. In this short video, I wanted to show you how much faster the Physical Renderer in Cinema 4D R13 was when calculating things like Sub Surface Scattering and Blurry Reflections. In some renders, the Physical Render was over 300% faster than standard with the same results. Of course, other features like Depth Of Field, Global Illumination and Motion Blur add to the render time quite a bit, but for SSS, Blurry Reflections, and Ambient Occlusion, you may be better off trying the new Renderer.