March 20, 2019
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In this tutorial, Chad Ashley shows a few of his favorite Redshift techniques for creating weathered painted metal shaders.
Greyscalegorilla Around The Web:
Tutorial Focus: Redshift, Rendering
Software: Cinema 4D, R18, R19
Educator: Chad Ashley
Clear, lucid and logical. Thanks Chad.
Bokeh is pronounced Bo-ke like bo as in box and ke and in Kelly. Its a Japanese word, and not said as you say “Bowkurh”.?
Watched this on the live cast. Absolutely amazing stuff from Chad. Can’t wait to see more. Cheers.
and the great thing about them is you can easily apply them to an arnold shader network
Awesome as always. These are the best tutorials for Redshift !
Hope you create more Tutorials about it.
Thank you so much and i wish you all the best.
Great tut from Chad as always. I would like another one with bump and how to do displacement in Redshift. Thanks
I’m new to Redshift and I’m trying to use a layered PSD with vector smart objects to build my textures like I do using the C4D material layerset. Is it possible?
That’s a good question, I’ve never tried it before. Have you hit up the Redshift support forums?
Hi Chad, I tried to do it with the c4d shader node, but with no joy.
Hi Chad. Thank you very much for precious tutorial. I would like to ask that when i render sequence with animated objects (just moving or rotating) there is some flickering happening close to the edges. I tried to increase curvature and AO samples but nothing changed. Any ideas for what cause it and how to solve ? Thank you very much again.
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