Rigging and Animating Whaley
I’ve been itching to do a little bit of character rigging so today we’re going to rig up Whaley using joints and some easy weighting tricks then use inverse kinematics to drive most of his movement. A little looping animation from Signal and we’ve got ourselves a happy little Whaley! Whaley was modelled by our friend Patrick Goski, head over to his site to see more great models. Head to the bottom of the post to grab the Whaley model to follow along.
In this Tutorial we will:
Create a skeleton using joints
Use the weights manager to quickly bind the joints to the model
Add IK to add dynamic rig, even avoiding collisions.
Animate just four parametrics using Signal to get a fast, fluid, and happy animation
Please share your creations and questions in the comments below!